Vault roleplay project

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(Created page with ''''The Vault Roleplay Project''' is a project that wishes to gather all willing roleplayers into the unused '''Vault 13''', to make it a living place : As sort of roleplayers…')
 
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[[File:Future vault.jpg|thumb|An advertisement for the Vaults !]]
 
'''The Vault Roleplay Project''' is a project that wishes to gather all willing roleplayers into the unused '''[[Vault 13]]''', to make it a living place : As sort of roleplayers' heaven.
 
'''The Vault Roleplay Project''' is a project that wishes to gather all willing roleplayers into the unused '''[[Vault 13]]''', to make it a living place : As sort of roleplayers' heaven.
  
'''Status : <span style="color:blue">INITIALIZING''' (Waiting for the maps)
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*[http://fonline2238.net/forum/index.php?topic=1883.0 Project's initial topic].
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* Official IRC channel : #2238rp
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*'''Status : <span style="color:blue">INITIALIZING''' (Waiting for the maps)
  
 
== Project Background ==
 
== Project Background ==
 
The project will take place in one of the Vault-Tec Vaults, the Vault 13 - home of [[Fallout]]'s [[Vault Dweller]]. The Vault Dweller has brought the brand new water chip, and was kicked out by the Overseer. Now, a brand new overseer has seized control of the vault, and keeps it sealed. Life in the vault is not about to change...
 
The project will take place in one of the Vault-Tec Vaults, the Vault 13 - home of [[Fallout]]'s [[Vault Dweller]]. The Vault Dweller has brought the brand new water chip, and was kicked out by the Overseer. Now, a brand new overseer has seized control of the vault, and keeps it sealed. Life in the vault is not about to change...
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Remember that vaults were designed to host a thousand people. Vault was organized like a little town, with weaponry, shops, rooms for each inhabitant...
  
 
== Maps ==
 
== Maps ==
 
Brand new maps will be used for this project, so feel free to suggest what you want. Those maps will include the basic three levels of the vaults, but also :
 
Brand new maps will be used for this project, so feel free to suggest what you want. Those maps will include the basic three levels of the vaults, but also :
* An underground farm to supply the vault with food
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* An underground farm to supply the vault with food ;
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* A room for each inhabitant.
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=== About the rooms ===
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Each inhabitant will have his room with his own key.
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* What to do about the keys ? (Suggestion) Well, there could be some robot in front of each room, a merc in fact, that you could give your key too, so that if you die, you keep your key.
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* Want some particular scenery (object) in your room ? Tell Izual on IRC.
  
 
== Ideas ==
 
== Ideas ==
* A backdoor existed in vaults, so we could put it in a map and some people could have secretly access to it, leaving into the wasteland.
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* A "backdoor" existed in vaults, so we could put it in a map and some people could have secretly access to it, leaving into the wasteland.
* There could be some rebels, and of course some cops.
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* There could be some secret rebels willing to escape from the vault or to seize control of it, and of course some cops that would protect the Overseer.
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* Besides those who want to leave and those who want to stay, there could be also vault Dwellers radical worshipers, nationalists, megalomaniacs, pacifists, environmentalists preventing human interference...
 
* Some vault dwellers could suffer from mental disorders.
 
* Some vault dwellers could suffer from mental disorders.
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* The Overseer himself would not be seen, but only his assistant, played by the GMs.
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* There could be, from times to times, technical problems in the Vault that would prevent characters from doing something or bound them to try to repair the machinery (exposing to radiations ? - later becoming ghouls ? =D).
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* Maybe some level of the vault could be "invaded" by rats or mutated small things ? (Easy to do)
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=== Economy ===
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Ideas about economy.
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* Cops need weapons and energy guns (Or Small Guns). They should ask some vault dwellers to make them some, against caps or a [[experience]] reward (Given by GM, as the [[profession]] level).
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* Against caps or experience again, some could repair Vault's machinery (needs work from scripters there).

Revision as of 20:17, 16 February 2010

An advertisement for the Vaults !

The Vault Roleplay Project is a project that wishes to gather all willing roleplayers into the unused Vault 13, to make it a living place : As sort of roleplayers' heaven.

Contents

Project Background

The project will take place in one of the Vault-Tec Vaults, the Vault 13 - home of Fallout's Vault Dweller. The Vault Dweller has brought the brand new water chip, and was kicked out by the Overseer. Now, a brand new overseer has seized control of the vault, and keeps it sealed. Life in the vault is not about to change...

Remember that vaults were designed to host a thousand people. Vault was organized like a little town, with weaponry, shops, rooms for each inhabitant...

Maps

Brand new maps will be used for this project, so feel free to suggest what you want. Those maps will include the basic three levels of the vaults, but also :

  • An underground farm to supply the vault with food ;
  • A room for each inhabitant.

About the rooms

Each inhabitant will have his room with his own key.

  • What to do about the keys ? (Suggestion) Well, there could be some robot in front of each room, a merc in fact, that you could give your key too, so that if you die, you keep your key.
  • Want some particular scenery (object) in your room ? Tell Izual on IRC.

Ideas

  • A "backdoor" existed in vaults, so we could put it in a map and some people could have secretly access to it, leaving into the wasteland.
  • There could be some secret rebels willing to escape from the vault or to seize control of it, and of course some cops that would protect the Overseer.
  • Besides those who want to leave and those who want to stay, there could be also vault Dwellers radical worshipers, nationalists, megalomaniacs, pacifists, environmentalists preventing human interference...
  • Some vault dwellers could suffer from mental disorders.
  • The Overseer himself would not be seen, but only his assistant, played by the GMs.
  • There could be, from times to times, technical problems in the Vault that would prevent characters from doing something or bound them to try to repair the machinery (exposing to radiations ? - later becoming ghouls ? =D).
  • Maybe some level of the vault could be "invaded" by rats or mutated small things ? (Easy to do)

Economy

Ideas about economy.

  • Cops need weapons and energy guns (Or Small Guns). They should ask some vault dwellers to make them some, against caps or a experience reward (Given by GM, as the profession level).
  • Against caps or experience again, some could repair Vault's machinery (needs work from scripters there).
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