Throwing
From FOnline: 2238 Wiki
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− | Considered as imbalanced by many players, as there are | + | Considered as imbalanced by many players, as there are relatively low requirements to be an effective grenadier. Here they are: |
*Average [[strength]] to maintain range. | *Average [[strength]] to maintain range. | ||
− | *150% in throwing skill is pretty enough to hit anybody | + | *150% in throwing skill is pretty much enough to hit anybody within grenade range (also [[One Hander]] [[trait]] helps a lot) |
− | *[[Fast Shot]] trait plus [[Bonus Rate of Fire]] perk gives 2 AP cost for a grenade throw (having right perks picked and being [[Jet]]-drugged, one can throw up to 9 grenades per turn in turn-based combat). | + | *[[Fast Shot]] trait plus [[Bonus Rate of Fire]] perk gives a 2 AP cost for a grenade throw (having the right perks picked and being [[Jet]]-drugged, one can throw up to 9 grenades per turn in turn-based combat). |
*Good amount of action points. | *Good amount of action points. | ||
*Lots of plasma grenades to spend. | *Lots of plasma grenades to spend. | ||
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− | Investing some skillpoints in this skill is good addition for the most big guns users. | + | Investing some skillpoints in this skill is a good addition for the most big guns users. |
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− | '''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft needed amount of grenades if you are new to FOnline and have no gang/friends yet. | + | '''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades if you are new to FOnline and have no gang/friends yet. |
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Revision as of 17:38, 5 September 2010
Skill Throwing | |
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Modifies | To-hit chance with thrown weapons |
Initial level | 40% + (1% x(Agility) |
Related perks | Heave Ho! |
Related traits | Small Frame |
"The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades"
Considered as imbalanced by many players, as there are relatively low requirements to be an effective grenadier. Here they are:
- Average strength to maintain range.
- 150% in throwing skill is pretty much enough to hit anybody within grenade range (also One Hander trait helps a lot)
- Fast Shot trait plus Bonus Rate of Fire perk gives a 2 AP cost for a grenade throw (having the right perks picked and being Jet-drugged, one can throw up to 9 grenades per turn in turn-based combat).
- Good amount of action points.
- Lots of plasma grenades to spend.
Investing some skillpoints in this skill is a good addition for the most big guns users.
Note for newcomers: Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades if you are new to FOnline and have no gang/friends yet.
NAME | DMG | TYPE | Min STR | RANGE |
---|---|---|---|---|
Flare | 1-1 | Normal | 0 | 15 |
Plant Spike | 1-2 | Normal | 2 | 8 |
Rock | 1-4 | Normal | 1 | 15 |
Gold Nugget | 3-6 | Normal | 5 | 10 |
Uranium Ore | 3-6 | Normal | 5 | 10 |
Refined Uranium Ore | 4-9 | Normal | 8 | 8 |
Sharpened Pole | 2-4 | Normal | 4 | 8 |
Spear | 3-10 | Normal | 4 | 8 |
Sharpened Spear | 4-12 | Normal | 4 | 8 |
Throwing Knife | 6-16 | Normal | 3 | 16 |
Molotov Cocktail | 8-20 | Explosive | 3 | 12 |
Grenade (Frag) | 20-35 | Explosive | 3 | 15 |
Grenade (Plasma) | 40-90 | Plasma | 4 | 15 |
Grenade (Pulse) | 100-150 | E.M.P | 4 | 15 |
Dynacord Stick | 30-150 | Explosive | 3 | 15 |
Holy Hand Grenade | 300-500 | Explosive | 2 | 20 |