Boneyard

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|align="center"|''« The city of Los Angeles must have been the largest in the world before the War. The L.A. Boneyard stretched forever, the skeletons of buildings lying under the hot sun. Not even the wind entered this dead city. I found many enemies, and a few friends, in the Boneyard. I killed when necessary and learned more about the nature of my true foes.»''
 
|align="center"|''« The city of Los Angeles must have been the largest in the world before the War. The L.A. Boneyard stretched forever, the skeletons of buildings lying under the hot sun. Not even the wind entered this dead city. I found many enemies, and a few friends, in the Boneyard. I killed when necessary and learned more about the nature of my true foes.»''
  
Vault Dweller's memoirs
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- Vault Dweller's memoirs.
  
  
 
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In [[FOnline: 2238]], Boneyard is splitted into several locations, that you can see below : '''Adytum''', the main town. '''Warehouse''', where deathclaws wander around. '''Fortress''', where the Gun Runners live. '''Library''', where the Followers of the Apocalypse have their headquarters. The '''Scavengers''' area, that the Blades inhabit.
  
 
== History ==
 
== History ==
Most people in L.A. died after the bombs dropped, due to radiation poisoning, disease, famine, and each other. Some, however, took shelter in the demonstration Vault, and eventually most of them emerged in 2092, founding the Boneyard. Many of them were the founders of Adytum, a fenced town in the suburbs of the old Los Angeles. Some, however, founded other communities, like the Blades, the Rippers, the Followers of the Apocalypse and the Gun Runners.  
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Most people in L.A. died after the bombs dropped, due to radiation poisoning, disease, famine, and each other. Some, however, took shelter in the [[demonstration Vault]], and eventually most of them emerged in 2092, founding the Boneyard. Many of them were the founders of Adytum, a fenced town in the suburbs of the old Los Angeles. Some, however, founded other communities, like the Blades, the Rippers, the Followers of the Apocalypse and the Gun Runners.  
  
 
In the 2150s, a pack of deathclaws appeared in the Boneyard, taking over the base of the Rippers. In 2159 Jon Zimmerman, the town's mayor, hired a band of mercenaries known as the [[Regulators]] to help protect Adytum from the deathclaw and the odd random attack by raiders, who by 2161 were in control of Adytum.  
 
In the 2150s, a pack of deathclaws appeared in the Boneyard, taking over the base of the Rippers. In 2159 Jon Zimmerman, the town's mayor, hired a band of mercenaries known as the [[Regulators]] to help protect Adytum from the deathclaw and the odd random attack by raiders, who by 2161 were in control of Adytum.  
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By 2241, Los Angeles will eventually become one of the states of the New California Republic and Adytum became known as New Adytum.
 
By 2241, Los Angeles will eventually become one of the states of the New California Republic and Adytum became known as New Adytum.
  
== Communities ==
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== Locations ==
[[File:Adytum.png|thumb|Adytum]]
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=== Adytum ===
 
=== Adytum ===
 
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[[File:Adytum.png|thumb|Adytum]]
Adytum or Adytown is a small industrial town in the southern section of the Boneyard, founded by the inhabitants of the demonstration Vault. The community was fairly self-sufficent, growing its own food and manufacturing ammunition from chemical components garnered on-location (from Brahmin dung for example) to exchange for necessary supplies. Aside from the inhabitants eking out an existence, the Adytum is home to several scavengers under the informal leadership of Sammael, who comb the city for long lost artifacts and information.  
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Adytum or Adytown is a small industrial town in the southern section of the Boneyard, founded by the inhabitants of the [[demonstration Vault]]. The community was fairly self-sufficent, growing its own food and manufacturing ammunition from chemical components garnered on-location (from Brahmin dung for example) to exchange for necessary supplies. Aside from the inhabitants eking out an existence, the Adytum is home to several scavengers under the informal leadership of Sammael, who comb the city for long lost artifacts and information.  
  
 
The town was well fortified, surrounded by a double chainlink fence and patrolled by armed [[Regulators]]. However, it became dependent on deliveries from the Hub when their hydroponic farms broke down, with the merchants abusing their position as the sole sustenance of the community, making a tidy profit on ammunition from Adytum.  
 
The town was well fortified, surrounded by a double chainlink fence and patrolled by armed [[Regulators]]. However, it became dependent on deliveries from the Hub when their hydroponic farms broke down, with the merchants abusing their position as the sole sustenance of the community, making a tidy profit on ammunition from Adytum.  
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Over time, the Regulators could expand their influence over wide parts of the Boneyard and grew to a strong and repressive police force in this area.
 
Over time, the Regulators could expand their influence over wide parts of the Boneyard and grew to a strong and repressive police force in this area.
  
=== The Rippers ===
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=== Crater ===
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Crater is everything that left from the [[Cathedral]] after its destruction during events known from [[Fallout 1]].
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[[File:DemonstrationVault.png|thumb|Crater in Boneyard]]
  
The Rippers were a familiar gang of inbreds from the LA Boneyard, prone to violently attacking anything and anyone not related to them. They initially lived where the Mother Deathclaw is in the Boneyard, as evidenced by the "Ripper!" movie poster outside her house hutch. They had a fortified building with traps and landmines around it where they took prisoners to be tortured and killed. They were arch-enemies of the Blades. They were probably either killed by the Deathclaws or moved somewhere else when the giant lizards took over their fortress, until they eventually again were exterminated by the Gun Runners who took over the fortress and started a business there, surrounded by deadly toxic moat.
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=== Followers of the Apocalypse's Library ===
  
The leader of the Rippers was called Tangler, whose characteristic feature was a cybernetic hand. Interestingly, Morpheus, leader of the [[Cathedral|Children of the Cathedral]], also used to be a member of this gang.  
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The Followers of the Apocalypse inhabit a library in the western segment of the Boneyard. Led by Nicole, the Followers are dedicated to scholarship and to ensuring that humanity does not repeat the mistakes that led to the Great War. While ostensibly like the [[Cathedral|Children of the Cathedral]] in being dedicated to the cause of spreading peace throughout the wasteland, they are suspicious of the latter's motives. Talius, a ghoul-like mutant partially exposed to FEV by the Master's forces, found refuge among the Followers, and helped them understand the true nature of the Children. After the death of the Master, the Followers of the Apocalypse became a major influence in the newly-founded New California Republic. Also they are in charge of the newly opened [[Boneyard train station]].
  
=== Followers of the Apocalypse ===
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You can buy [[Tape|holodisks]] in the library.
  
The Followers of the Apocalypse inhabit a library in the western segment of the Boneyard. Lead by Nicole, the Followers are dedicated to scholarship and to ensuring that humanity does not repeat the mistakes that led to the Great War.
+
=== The Salvagers ===
  
While ostensibly like the [[Cathedral|Children of the Cathedral]] in being dedicated to the cause of spreading peace throughout the wasteland, they are suspicious of the latter's motives. Talius, a ghoul-like mutant partially exposed to FEV by the Master's forces, found refuge among the Followers, and helped them understand the true nature of the Children.
+
Today '''Downtown''' is the home and headquarter for the salvagers of the Angel's Boneyard. The Salvagers are a loose group out of many people, which have made it their job to scavenge for everything useful in the ruins of LA. They are living in a old pre-war nightclub in the north of Adytum.  
  
=== The Scavengers ===
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Until the year 2162, the area was used by a group of survivalists, named "The Blades". The Blades, led by a woman named Razor, have been later wiped out by the [[Regulators]], after the son of Zimmerman, the former leader of Adytum, has been killed.
  
The [[Scavengers]] are a loose group out of many people, which have made it their job to scavenge for everything useful in the ruins of LA. They are living in a old pre-war nightclub in the north of Adytum. Until the year 2162, the area was used by a group of survivalists, named "The Blades". The Blades, led by a woman named Razor, have been later wiped out by the Regulators, after the son of Zimmerman, the former leader of Adytum, has been killed.
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'''To see the Salvager's area, you need to talk with [[Dyer Greenberg]] or [[Governor Hendriks]].'''
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* You can also be hired there, to [[lifting caravan boxes|lift caravan boxes]].
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* You can buy dogs from local dog trainer. See [[mercs]] for more info.
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* There is a [[Workbench]] available in one of the houses.
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* Available quests: [[Industrial Park Message]],
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* Sell [[Junk]] to [[Trisha]].
  
 
=== The Gun Runners ===
 
=== The Gun Runners ===
  
The Gun Runners are a "gang" operating out of a fortified factory in the north-eastern part of the Los Angeles Boneyard.  
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The Gun Runners are a "gang" operating out of a fortified factory named '''Fortress''' in the north-eastern part of the Los Angeles Boneyard.  
  
Originally, they were a normal gang, like the Skulz, Blades etc., which had come to the Boneyard from the Hub in hopes of securing their own territory in the city. Shortly after arriving, approximately thirty years before Fallout takes place, they decided to start a gunrunning business, having settled themselves in an abandoned factory with functioning manufacturing equipment which they used to assemble high-tech weapons and ammunition. Up until roughly ten years before Fallout takes place, they had been using their own supplies of scrap metal in their manufacturing process, but since running out they have had to rely on trade with Adytum to support their business. Once the Regulators began running Adytum, trade between the two groups became far less fair with respect to the Gun Runners, and they began to grow desperate in search of another location which they could use to supply themselves. However, the Deathclaws, which had taken up residence in the Boneyard, made such a difficult move impossible. This is where the Vault Dweller stepped in.  
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Originally, they were a normal gang, like the Skulz, Blades etc., which had come to the Boneyard from the Hub in hopes of securing their own territory in the city. Shortly after arriving, approximately thirty years before Fallout takes place, they decided to start a gunrunning business, having settled themselves in an abandoned factory with functioning manufacturing equipment which they used to assemble high-tech weapons and ammunition. Up until roughly ten years before Fallout takes place, they had been using their own supplies of scrap metal in their manufacturing process, but since running out they have had to rely on trade with Adytum to support their business. Once the Regulators began running Adytum, trade between the two groups became far less fair with respect to the Gun Runners, and they began to grow desperate in search of another location which they could use to supply themselves.  
  
When the Vault Dweller cleaned out the warehouse of Deathclaws, the Gun Runners were free to begin a regular trading route with the other groups in the LA Boneyard. This activity was impossible before, due to the Deathclaws. Their first move was to give arms and armor to the Blades, who then went on to free Adytum of the Regulators' oppression, creating New Adytum in its place.  
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The factory/fortress itself is surrounded by a pool of highly toxic waste, and the only way across is a single wooden plank, connecting the two sides of the moat.
  
The factory/fortress itself is surrounded by a pool of highly toxic waste, and the only way across is a single wooden plank, connecting the two sides of the moat.  
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Talk to [[Marshal]] if you are looking for work. Through dialog options, you can obtain the following quests. This is a good way to boost your reputation with the Gun Runners so you can access their [[Advanced Workbench]].
 
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* You can recover the [[Gun Runners Caravan Package]], this will require a party of at least 3 or 4.
As of 2162, their leader is Gabriel, a charismatic man, equipped with a Winchester P94 and Combat Armor. His right hand man is a dwarf named Zack, who sells the weapons the Gun Runners manufacture.  
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* You can [[Deliver the Gun Runners Package]] for a variable payout depending on your choice of destinations to deliver the package to.
 
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The Gun Runners guarding the outside of the factory were equipped with DKS-501 sniper rifles and Combat Armor. Those inside had Metal Armor, Shotguns, Desert Eagles and an L72 BigBazooka.  
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=== The Children of the Cathedral ===
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[[Cathedral|Children of the Cathedral]] (commonly abbreviated CoC) are a widespread religious cult that the Master established as a cover for his activities and to spread his philosophy.
+
  
 
== Things of Interests ==
 
== Things of Interests ==
* Inside Adytum you can find 2 traders, a workbench and a cow which generates some easy xp.
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* Inside Adytum you can find two traders, a [[workbench]], and a brahmin - to [[shovel shit]].
* The Scavengers have a workbench and a trainer, who can train level 1 and 2 armorer.
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* Boneyard contains many [[quests#Boneyard quests|quests]].
* The Gun Runners have a trader and a level 1 and 2 energy weapons trainer.
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* Boneyard features a '''[[Boneyard train station|train station]]'''.
* There is also a warehouse, where people trading with the Gun Runners must pass through, and sometimes one can find PK'ers here.
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* There is only one quest for the Boneyard, which gives a [[Talk_to_the_guard_to_get_a_bonus_to_the_Small_Guns_skill|bonus to small guns skill]]
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== Sources ==
 
== Sources ==
History, pictures and backgrounds were borrowed from these links;
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History, pictures and backgrounds were borrowed from these links :
* http://fallout.wikia.com/wiki/Boneyard
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* http://falloutwiki.com/Boneyard
* http://fallout.wikia.com/wiki/Adytum
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* http://falloutwiki.com/Adytum
* http://fallout.wikia.com/wiki/Blades
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* http://falloutwiki.com/Blades
* http://fallout.wikia.com/wiki/Rippers
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* http://falloutwiki.com/Rippers
* http://fallout.wikia.com/wiki/Followers_of_the_Apocalypse
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* http://falloutwiki.com/Followers_of_the_Apocalypse
* http://fallout.wikia.com/wiki/Gun_Runners
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* http://falloutwiki.com/Gun_Runners
* http://fallout.wikia.com/wiki/Children_of_the_Cathedral
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* http://falloutwiki.com/Children_of_the_Cathedral
 +
 
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[[Category:Boneyard]]
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[[Category:Locations]]

Latest revision as of 21:53, 19 March 2013

Map of the Boneyard
« The city of Los Angeles must have been the largest in the world before the War. The L.A. Boneyard stretched forever, the skeletons of buildings lying under the hot sun. Not even the wind entered this dead city. I found many enemies, and a few friends, in the Boneyard. I killed when necessary and learned more about the nature of my true foes.»

- Vault Dweller's memoirs.


In FOnline: 2238, Boneyard is splitted into several locations, that you can see below : Adytum, the main town. Warehouse, where deathclaws wander around. Fortress, where the Gun Runners live. Library, where the Followers of the Apocalypse have their headquarters. The Scavengers area, that the Blades inhabit.

Contents

[edit] History

Most people in L.A. died after the bombs dropped, due to radiation poisoning, disease, famine, and each other. Some, however, took shelter in the demonstration Vault, and eventually most of them emerged in 2092, founding the Boneyard. Many of them were the founders of Adytum, a fenced town in the suburbs of the old Los Angeles. Some, however, founded other communities, like the Blades, the Rippers, the Followers of the Apocalypse and the Gun Runners.

In the 2150s, a pack of deathclaws appeared in the Boneyard, taking over the base of the Rippers. In 2159 Jon Zimmerman, the town's mayor, hired a band of mercenaries known as the Regulators to help protect Adytum from the deathclaw and the odd random attack by raiders, who by 2161 were in control of Adytum.

By 2241, Los Angeles will eventually become one of the states of the New California Republic and Adytum became known as New Adytum.

[edit] Locations

[edit] Adytum

Adytum

Adytum or Adytown is a small industrial town in the southern section of the Boneyard, founded by the inhabitants of the demonstration Vault. The community was fairly self-sufficent, growing its own food and manufacturing ammunition from chemical components garnered on-location (from Brahmin dung for example) to exchange for necessary supplies. Aside from the inhabitants eking out an existence, the Adytum is home to several scavengers under the informal leadership of Sammael, who comb the city for long lost artifacts and information.

The town was well fortified, surrounded by a double chainlink fence and patrolled by armed Regulators. However, it became dependent on deliveries from the Hub when their hydroponic farms broke down, with the merchants abusing their position as the sole sustenance of the community, making a tidy profit on ammunition from Adytum.

Over time, the Regulators could expand their influence over wide parts of the Boneyard and grew to a strong and repressive police force in this area.

[edit] Crater

Crater is everything that left from the Cathedral after its destruction during events known from Fallout 1.

Crater in Boneyard

[edit] Followers of the Apocalypse's Library

The Followers of the Apocalypse inhabit a library in the western segment of the Boneyard. Led by Nicole, the Followers are dedicated to scholarship and to ensuring that humanity does not repeat the mistakes that led to the Great War. While ostensibly like the Children of the Cathedral in being dedicated to the cause of spreading peace throughout the wasteland, they are suspicious of the latter's motives. Talius, a ghoul-like mutant partially exposed to FEV by the Master's forces, found refuge among the Followers, and helped them understand the true nature of the Children. After the death of the Master, the Followers of the Apocalypse became a major influence in the newly-founded New California Republic. Also they are in charge of the newly opened Boneyard train station.

You can buy holodisks in the library.

[edit] The Salvagers

Today Downtown is the home and headquarter for the salvagers of the Angel's Boneyard. The Salvagers are a loose group out of many people, which have made it their job to scavenge for everything useful in the ruins of LA. They are living in a old pre-war nightclub in the north of Adytum.

Until the year 2162, the area was used by a group of survivalists, named "The Blades". The Blades, led by a woman named Razor, have been later wiped out by the Regulators, after the son of Zimmerman, the former leader of Adytum, has been killed.

To see the Salvager's area, you need to talk with Dyer Greenberg or Governor Hendriks.

[edit] The Gun Runners

The Gun Runners are a "gang" operating out of a fortified factory named Fortress in the north-eastern part of the Los Angeles Boneyard.

Originally, they were a normal gang, like the Skulz, Blades etc., which had come to the Boneyard from the Hub in hopes of securing their own territory in the city. Shortly after arriving, approximately thirty years before Fallout takes place, they decided to start a gunrunning business, having settled themselves in an abandoned factory with functioning manufacturing equipment which they used to assemble high-tech weapons and ammunition. Up until roughly ten years before Fallout takes place, they had been using their own supplies of scrap metal in their manufacturing process, but since running out they have had to rely on trade with Adytum to support their business. Once the Regulators began running Adytum, trade between the two groups became far less fair with respect to the Gun Runners, and they began to grow desperate in search of another location which they could use to supply themselves.

The factory/fortress itself is surrounded by a pool of highly toxic waste, and the only way across is a single wooden plank, connecting the two sides of the moat.

Talk to Marshal if you are looking for work. Through dialog options, you can obtain the following quests. This is a good way to boost your reputation with the Gun Runners so you can access their Advanced Workbench.

[edit] Things of Interests

[edit] Sources

History, pictures and backgrounds were borrowed from these links :

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