Charisma

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m (Little update about charisma and leading on WM.The tip needs some attention though.)
 
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|image=Charisma.gif
 
|image=Charisma.gif
 
|modifies=NPC reactions, Prices, Party Size
 
|modifies=NPC reactions, Prices, Party Size
|perks=[[Gain Charisma]], [[Karma Beacon]], [[Magnetic Personality]]
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|perks=[[Gain Charisma]], [[Magnetic Personality]]
|traits=[[Good Natured]]
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|traits=
 
}}
 
}}
  
 
''"A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices."''
 
''"A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices."''
  
'''Charisma''' is used for
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'''Charisma''' is used for:
 
*Communication with [[NPC]]s, some will not talk to you unless you have at least 3 '''Charisma'''.
 
*Communication with [[NPC]]s, some will not talk to you unless you have at least 3 '''Charisma'''.
*Is needed to transport [[Player]]s or [[followers]] on [[worldmap]]. (''Total charisma-1'' = Number of [[Player]]s or [[followers]] that can be transported at once.)
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*Is needed to transport [[Player]]s or [[followers]] on the [[worldmap]]. (''Total charisma 1'' = Number of [[Player]]s or [[followers]] that can be transported at once.)
 
*Requirement for some [[quest]]s.
 
*Requirement for some [[quest]]s.
*Charisma also allows you better rewards in most of the [[quests]].
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*Charisma also allows you to get better rewards in some of the quests.
  
'''Note:''' You can't have more than 10 Charisma. Not even by using drugs.
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'''Note:''' You can't have more than 10 Charisma, not even by using drugs.
  
 
==Tips==
 
==Tips==
  
Except for Leaders who need 10 in Charisma to transport most possible people, Charisma is put at the lowest by players. The non-existence or almost of quests, and besides quests where charisma is important, returns it useless except to travel with other players. If you are not a Leader, fall it to 1, or maybe 3 if you want to trade with NPCs. If you are a scout, very mobile and fast (With Outdoorsman), it would be necessary to have 2 or 3 in Charisma, just to be able to transport people quickly in emergency situations (it arrives very often !). If you have a point you don't know what to do with, or if you like travelling in groups but you are a Warlike or other, you can put it to 2. It is recommended to the solitary players to go up its charisma to 3 to be able to speak to all the NPCs and have access to the traders, quests...  
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Except for Leaders who need 10 in Charisma to transport the highest amount of people or followers possible, Charisma is put at the lowest by many players. Expect when doing quests that require Charisma to complete, it is useless except for traveling with other players. If you are not a Leader, lower it to 1. If you are a scout, very mobile and fast with [[Outdoorsman]], it would be necessary to have 2 or 3 in Charisma, just to be able to transport people quickly in emergency situations, which can happen often, or just as a convenience. If you have a stat point you don't know what to do with, or if you like traveling in groups but you are combative player or otherwise need the Charisma, you can put it to 2. It has been recommended for solitary or new players to have 3 Charisma to be able to speak to all the NPCs and have access to certain [[quests]].
  
 
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== Drugs that affect Charisma ==
== These drugs are affecting Charisma ==
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* [[Beer]] +1CH
 
* [[Beer]] +1CH
 
* [[Mentats]] +2CH
 
* [[Mentats]] +2CH
 
* [[Cigarettes]] -1CH
 
* [[Cigarettes]] -1CH
* [[Jet]] -2CH
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* [[Jet]] -1CH
  
  
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* [[Barter]].
 
* [[Barter]].
 
* [[Speech]].
 
* [[Speech]].
 
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* [[Party Points]]
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* [[Mercenaries]] starting HP
  
 
== See also ==
 
== See also ==
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* [[Mercs]]
 
* [[Mercs]]
 
* [[Slavery]]
 
* [[Slavery]]
 
  
 
[[Category:SPECIAL]]
 
[[Category:SPECIAL]]
 
[[Category:Primary Stats]]
 
[[Category:Primary Stats]]

Latest revision as of 02:58, 3 June 2013

SPECIAL
Charisma
Charisma.gif
Modifies NPC reactions, Prices, Party Size
Related perks Gain Charisma, Magnetic Personality
Related traits

"A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices."

Charisma is used for:

  • Communication with NPCs, some will not talk to you unless you have at least 3 Charisma.
  • Is needed to transport Players or followers on the worldmap. (Total charisma − 1 = Number of Players or followers that can be transported at once.)
  • Requirement for some quests.
  • Charisma also allows you to get better rewards in some of the quests.

Note: You can't have more than 10 Charisma, not even by using drugs.

Contents

[edit] Tips

Except for Leaders who need 10 in Charisma to transport the highest amount of people or followers possible, Charisma is put at the lowest by many players. Expect when doing quests that require Charisma to complete, it is useless except for traveling with other players. If you are not a Leader, lower it to 1. If you are a scout, very mobile and fast with Outdoorsman, it would be necessary to have 2 or 3 in Charisma, just to be able to transport people quickly in emergency situations, which can happen often, or just as a convenience. If you have a stat point you don't know what to do with, or if you like traveling in groups but you are combative player or otherwise need the Charisma, you can put it to 2. It has been recommended for solitary or new players to have 3 Charisma to be able to speak to all the NPCs and have access to certain quests.

[edit] Drugs that affect Charisma


[edit] Skills modified by Charisma

Each SPECIAL point spent in Charisma will increase these skills :

[edit] See also

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