Universal Crafter Tank
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! ALERT! This is a Drug Build! | ! ALERT! This is a Drug Build! | ||
|- | |- | ||
− | | He does not have to use any drugs to craft things, but when he uses his intended round of drugs, he is a very hard-to-hurt tank. Use [[Psycho]] and [[Beer]] to boost [[DR]] and [[ST]]. Use [[Buffout]] and [[Nuka cola]] to boost [[ST]] to 10 and preserve [[AG]]. | + | | He does not have to use any drugs to craft things, but when he uses his intended round of drugs, he is a very hard-to-hurt tank. Use [[Psycho]] and [[Beer]] to boost [[DR]] and [[ST]]. Use [[Buffout]] and [[Nuka cola]] to boost [[ST]] to 10 and preserve [[AG]]. With these drugs though, he will have: |
+ | -Strength 10, Perception 1, Endurance 10, Charisma 1, Intelligence 9, Agility 10, Luck 1 | ||
+ | -[[Carry Weight]] 124, [[Damage Resistance]] 35% (with no armor), [[Armor Class]] 120 | ||
+ | -Critical Resistance 10 for torso and 20 on head | ||
|} | |} | ||
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== [[Skills]] == | == [[Skills]] == | ||
− | * '''TAG''' [[Unarmed]] | + | * '''TAG''' [[Unarmed]] 120% |
* '''TAG''' [[Science]] 100% | * '''TAG''' [[Science]] 100% | ||
* '''TAG''' [[Outdoorsman]] 175% | * '''TAG''' [[Outdoorsman]] 175% | ||
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* [[Traps]] 125% | * [[Traps]] 125% | ||
* [[Repair]] 100% | * [[Repair]] 100% | ||
+ | * [[Throwing]] 74% | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
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|- | |- | ||
| Three of your perks boost [[Armor Class]], but AC only works when running. You stand still at a workbench and your [[PE]] is low. So you must keep an eye on what is behind you. If you see anyone unknown approach, start moving. They will have a -120% penalty to their chance to hit you if you're a moving target. This is how you can make full use of your character's perks. If you're being attacked by a single PK, punch him as you run past him. You'll likely knock him down. At that point you may decide there is no real threat and keep punching him to bring him justice, even though he's a Big Guns tank with Combat Armor and an Avenger minigun. If he has PK friends with him, this build should give you a strong chance to reach the exit grid alive and still carrying your crafted goods. | | Three of your perks boost [[Armor Class]], but AC only works when running. You stand still at a workbench and your [[PE]] is low. So you must keep an eye on what is behind you. If you see anyone unknown approach, start moving. They will have a -120% penalty to their chance to hit you if you're a moving target. This is how you can make full use of your character's perks. If you're being attacked by a single PK, punch him as you run past him. You'll likely knock him down. At that point you may decide there is no real threat and keep punching him to bring him justice, even though he's a Big Guns tank with Combat Armor and an Avenger minigun. If he has PK friends with him, this build should give you a strong chance to reach the exit grid alive and still carrying your crafted goods. | ||
+ | |} | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! Leveling | ||
+ | |- | ||
+ | | You have to boost your Science skill to 100 and get the Educated support perk at level 2 for this build to turn out correctly. You can however get Swift Learner and Gecko Skinning at level 1. If done properly, you'll be able to get Awareness at level 3. Start punching easier targets and use jobs and [[quests]] to get to level 3. Then boost Unarmed skill to 120 at level 3 and get Adrenaline Rush, and you should be able to go out into the wasteland and start punching more critters to get to level 6 for the Toughness perk. With these first two perks, you'll have higher [[Damage Resistance]] for punching your way to more levels. | ||
|} | |} | ||
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* [[Educated]] '''IMPORTANT''': This support perk must be taken at Level 2 for intended outcome. | * [[Educated]] '''IMPORTANT''': This support perk must be taken at Level 2 for intended outcome. | ||
* [[Swift Learner]] (For maximum effect, this support perk should be taken as soon as possible.) | * [[Swift Learner]] (For maximum effect, this support perk should be taken as soon as possible.) | ||
− | * [[Awareness]] | + | * [[Awareness]] at level 3 |
* [[Snakeater]], [[Gecko Skinning]], [[Ranger]], [[Scout]], [[Explorer]], [[Pathfinder]] | * [[Snakeater]], [[Gecko Skinning]], [[Ranger]], [[Scout]], [[Explorer]], [[Pathfinder]] | ||
* [[Faster Healing]], [[Dead Man Walking]], [[Rad Resistance]] | * [[Faster Healing]], [[Dead Man Walking]], [[Rad Resistance]] | ||
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* [[Stonewall]] at level 12 | * [[Stonewall]] at level 12 | ||
* [[Man of Steel]] at level 15 | * [[Man of Steel]] at level 15 | ||
− | * [[Dodger+]] at level 18 | + | * [[Dodger+]] at level 18 boosts AC up by 40 (from 30 to 70) |
− | * [[Livewire]] at level 21 | + | * [[Livewire]] at level 21 boosts AC up by another 30 (from 70 to 10) |
− | * [[Dodger]] at level 24 | + | * [[Dodger]] at level 24 boosts AC up by 20 more (from 100 to '''120''') |
== [[Professions]] == | == [[Professions]] == | ||
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* [[Salesman 300]] | * [[Salesman 300]] | ||
* A tough [[Miner]] | * A tough [[Miner]] | ||
+ | * A [[Blueprint Hunter Tank]] | ||
[[Category:Builds]] | [[Category:Builds]] |
Latest revision as of 17:35, 26 March 2013
This is a crafter's build meant for only one thing: maximum survivability at the advanced workbenches. This is a PvP game with many player-killers. The advanced workbenches have become targeted hot zones for PvP combat, and a crafter's losses can be heavy. If you want to do a lot of advanced crafting, you'll benefit from a tougher crafter whose build is designed for deadly PK encounters. So this is a PvP approach to crafting, a drug build with high Damage Resistance and Armor Class. He is meant to wear the best armor while crafting, carry some super stims along just like any fighter would do in a Town Control operation, and wield a Mega Power Fist to fend off attackers. He can do knockdowns when he has to. Take this guy to Hinkley and you might be surprised how well he does. Yell "CRAFTERS RULE!" as you confound your PvP enemies to let them know even a crafter can win. Yes, he gets all 6 professions (tier 2) so he can potentially craft everything craftable in the game.
ALERT! This is a Drug Build! |
---|
He does not have to use any drugs to craft things, but when he uses his intended round of drugs, he is a very hard-to-hurt tank. Use Psycho and Beer to boost DR and ST. Use Buffout and Nuka cola to boost ST to 10 and preserve AG. With these drugs though, he will have:
-Strength 10, Perception 1, Endurance 10, Charisma 1, Intelligence 9, Agility 10, Luck 1 -Carry Weight 124, Damage Resistance 35% (with no armor), Armor Class 120 -Critical Resistance 10 for torso and 20 on head |
Contents |
[edit] SPECIAL
- Strength 7
- Perception 1
- Endurance 10 (Ends with 197 Hit Points)
- Charisma 1 (Use Mentats to dialogue with most NPCs)
- Intelligence 9
- Agility 10 (Ends with 10 Action Points)
- Luck 1
[edit] Traits
[edit] Skills
- TAG Unarmed 120%
- TAG Science 100%
- TAG Outdoorsman 175%
- First Aid 100%
- Doctor 100%
- Traps 125%
- Repair 100%
- Throwing 74%
An Important Note About Armor Class |
---|
Three of your perks boost Armor Class, but AC only works when running. You stand still at a workbench and your PE is low. So you must keep an eye on what is behind you. If you see anyone unknown approach, start moving. They will have a -120% penalty to their chance to hit you if you're a moving target. This is how you can make full use of your character's perks. If you're being attacked by a single PK, punch him as you run past him. You'll likely knock him down. At that point you may decide there is no real threat and keep punching him to bring him justice, even though he's a Big Guns tank with Combat Armor and an Avenger minigun. If he has PK friends with him, this build should give you a strong chance to reach the exit grid alive and still carrying your crafted goods. |
Leveling |
---|
You have to boost your Science skill to 100 and get the Educated support perk at level 2 for this build to turn out correctly. You can however get Swift Learner and Gecko Skinning at level 1. If done properly, you'll be able to get Awareness at level 3. Start punching easier targets and use jobs and quests to get to level 3. Then boost Unarmed skill to 120 at level 3 and get Adrenaline Rush, and you should be able to go out into the wasteland and start punching more critters to get to level 6 for the Toughness perk. With these first two perks, you'll have higher Damage Resistance for punching your way to more levels. |
[edit] Support Perks
- Boneyard Guard at level 1 (with Mentats)
- Educated IMPORTANT: This support perk must be taken at Level 2 for intended outcome.
- Swift Learner (For maximum effect, this support perk should be taken as soon as possible.)
- Awareness at level 3
- Snakeater, Gecko Skinning, Ranger, Scout, Explorer, Pathfinder
- Faster Healing, Dead Man Walking, Rad Resistance
- Light Step, Demolition Expert
- Best of a Bad Lot
[edit] Leveling Perks
- Adrenaline Rush at level 3
- Toughness at level 6
- Even Tougher at level 9
- Stonewall at level 12
- Man of Steel at level 15
- Dodger+ at level 18 boosts AC up by 40 (from 30 to 70)
- Livewire at level 21 boosts AC up by another 30 (from 70 to 10)
- Dodger at level 24 boosts AC up by 20 more (from 100 to 120)
[edit] Professions
- Gunsmith (Small Guns) 2
- Gunsmith (Big Guns) 2
- Armorer 2
- Energy Expert 2
- Doctor 2
- Demolitions Expert 2
[edit] See Also
- A multipurpose PvE Universal Crafter
- A build for A Pugilist
- A build for a PvE Fire Fighter
- A doctor build, Doctor 101
- Field Medic
- Scientist 300
- Tumbler 250
- Salesman 300
- A tough Miner
- A Blueprint Hunter Tank