Shady Sands
(10 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | [[ | + | '''Shady Sands''' is the most populated city in [[FOnline: 2238]]. It is the capital of the [[New California Republic]] state. Saying that it is the largest city would be wrong, since other cities like [[San Francisco]] or [[the Hub]] provide equal services and are as large as the New California Republic's capital. However, Shady Sands is known for being populated - especially the entrance of the town - which attracts even more population over time. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== History == | == History == | ||
− | + | Shady Sands was a small town built by the survivors of the early-opened [[Vault 15]]. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the [[New California Republic]] was created, with both police and military forces. Its great resources are coming from its large [[brahmin]] herds, and from the caravans that travel across the Republic. Directed by the president Tandi for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger. | |
== Description == | == Description == | ||
[[File:Ncr-normal-day.jpg|thumb|The main entrance of NCR, a populated and living town.]] | [[File:Ncr-normal-day.jpg|thumb|The main entrance of NCR, a populated and living town.]] | ||
− | In [[Fallout 2]], NCR is one of the biggest cities. The city is known to have over 3000 | + | In [[Fallout 2]], NCR is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in the FOnline world. As it is a [[guarded city]], wandering around in the town is quite safe. Players are able to trade safely and to talk to many [[NPC]]s that can give out quests, profession levels, and provide other services (Slavery, bank accounts, etc, see below). |
+ | |||
+ | You can also take your mutant or ghoul [[mercs|merc]]enary there, as they're able to enter the city. | ||
− | Weapons or drugs are not allowed in the inside city and the guards | + | Weapons or drugs are not allowed in the inside city, and the guards have no mercy in these cases. |
== Activities == | == Activities == | ||
− | * The [[shit shoveling]] is great in NCR | + | * The [[shit shoveling]] is great in NCR since there are a lot of brahmin, and a lot of brahmin pens that are on the western part of the city. A beginner or a low-level player may earn his first [[caps]] and [[xp]] here. |
* NCR also contains many [[quests#NCR quests|quests]]. | * NCR also contains many [[quests#NCR quests|quests]]. | ||
* Its workbench (Inside the city, above the [[Brotherhood of Steel]]'s bunker) attracts many players that haven't got their own base, to be able to craft there. | * Its workbench (Inside the city, above the [[Brotherhood of Steel]]'s bunker) attracts many players that haven't got their own base, to be able to craft there. | ||
* Some of the NCR inhabitants can give crafting professions level : See the [[crafting]] page for more information. | * Some of the NCR inhabitants can give crafting professions level : See the [[crafting]] page for more information. | ||
* The [[bank]] located in the inner part of the town is also quite useful, and many players use it. | * The [[bank]] located in the inner part of the town is also quite useful, and many players use it. | ||
− | * [[Vortis]] building, in the | + | * [[Vortis]] building, in the outer part of the town (Northwest), can provide some [[slavery]] services. |
* A [[merc]] seller is also located in NCR, before the entrance gates. | * A [[merc]] seller is also located in NCR, before the entrance gates. | ||
* You can trade with merchants, like Buster, the dwarf in the Northeast, or various bartenders. | * You can trade with merchants, like Buster, the dwarf in the Northeast, or various bartenders. | ||
− | * NCR features a '''[[ | + | * NCR features a '''[[train station]]'''. |
+ | * A barber will cut your hair (Shorten or make it longer) if you are a male. | ||
* And last but not least, as the city attracts many players, it's the best place to meet players and to trade or play with them. | * And last but not least, as the city attracts many players, it's the best place to meet players and to trade or play with them. | ||
− | == | + | ==Entrances== |
− | + | * [[Vortis]] Holding Center | |
+ | * Bazaar | ||
+ | * Residence | ||
[[Category:New California Republic]] | [[Category:New California Republic]] | ||
+ | [[Category:Locations]] |
Latest revision as of 02:26, 17 December 2012
Shady Sands is the most populated city in FOnline: 2238. It is the capital of the New California Republic state. Saying that it is the largest city would be wrong, since other cities like San Francisco or the Hub provide equal services and are as large as the New California Republic's capital. However, Shady Sands is known for being populated - especially the entrance of the town - which attracts even more population over time.
Contents |
[edit] History
Shady Sands was a small town built by the survivors of the early-opened Vault 15. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the New California Republic was created, with both police and military forces. Its great resources are coming from its large brahmin herds, and from the caravans that travel across the Republic. Directed by the president Tandi for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger.
[edit] Description
In Fallout 2, NCR is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in the FOnline world. As it is a guarded city, wandering around in the town is quite safe. Players are able to trade safely and to talk to many NPCs that can give out quests, profession levels, and provide other services (Slavery, bank accounts, etc, see below).
You can also take your mutant or ghoul mercenary there, as they're able to enter the city.
Weapons or drugs are not allowed in the inside city, and the guards have no mercy in these cases.
[edit] Activities
- The shit shoveling is great in NCR since there are a lot of brahmin, and a lot of brahmin pens that are on the western part of the city. A beginner or a low-level player may earn his first caps and xp here.
- NCR also contains many quests.
- Its workbench (Inside the city, above the Brotherhood of Steel's bunker) attracts many players that haven't got their own base, to be able to craft there.
- Some of the NCR inhabitants can give crafting professions level : See the crafting page for more information.
- The bank located in the inner part of the town is also quite useful, and many players use it.
- Vortis building, in the outer part of the town (Northwest), can provide some slavery services.
- A merc seller is also located in NCR, before the entrance gates.
- You can trade with merchants, like Buster, the dwarf in the Northeast, or various bartenders.
- NCR features a train station.
- A barber will cut your hair (Shorten or make it longer) if you are a male.
- And last but not least, as the city attracts many players, it's the best place to meet players and to trade or play with them.
[edit] Entrances
- Vortis Holding Center
- Bazaar
- Residence