Assault Rifle
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== Main weapon advantages == | == Main weapon advantages == | ||
− | Assault rifle has big magazine that can hold ''' | + | Assault rifle has big magazine that can hold '''36 rounds''' 5mm ammo. 5mm comes in two flavours: [[5mm JHP]] or [[5mm AP]]. Unlike 5mm AP ammo, 5mm JHP ammunition is advised for snipers and can be crafted without need going into [[Public_Mines#Unguarded Mines|unguarded mine]]. |
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− | AK-112 has '''good range - 42 hex''' and damage. Assault rifle can burst for 6 AP sending | + | AK-112 has '''good range - 42 hex''' and damage. Assault rifle can burst for 6 AP sending 12 bullets at your target. You can burst 3 times until you empty magazine. |
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There are only two other weapons with similiar damage and range: [[hunting rifle]] and [[sniper rifle]]. Hunting rifle got a bit lower range and damage than assault rifle. Also it uses more expensive [[.223 FMJ]] ammo and can't burst. Sniper rifle got higher damage and range but can't burst and shot costs 1 AP more. Both weapons got much smaller clips than assault rifle. | There are only two other weapons with similiar damage and range: [[hunting rifle]] and [[sniper rifle]]. Hunting rifle got a bit lower range and damage than assault rifle. Also it uses more expensive [[.223 FMJ]] ammo and can't burst. Sniper rifle got higher damage and range but can't burst and shot costs 1 AP more. Both weapons got much smaller clips than assault rifle. | ||
== Other contents == | == Other contents == | ||
− | AK-112 is in wide use over wasteland. This makes obtaining this weapon from NPCs pretty easy. You most likely will loot this weapon from | + | AK-112 is in wide use over wasteland. This makes obtaining this weapon from NPCs pretty easy. You most likely will loot this weapon from raiders; NCR, VC and Hub patrols or bootleggers. |
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− | Assault rifle can be upgraded with [[Extended Magazine]] to [[Assault Rifle (Exp. Mag.)]] so it can hold | + | Assault rifle can be upgraded with [[Extended Magazine]] to [[Assault Rifle (Exp. Mag.)]] so it can hold 60 rounds. |
Revision as of 08:24, 5 September 2010
Assault Rifle | |
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An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. | |
Damage | 12 - 21 |
Single | AP: 5, Range: 42. |
Burst | AP: 6, Range: 35, Rounds: 8 |
n/a | |
Damage type | Normal |
Ammo | 5mm |
Ammo capacity | 24 |
St. required | 5 |
Type | Two-handed |
Weight | 3175 grams |
Base price | 2525 caps |
Crafting table | |
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x 1 | |
Requirements | Profession: Gunsmith (Small Guns): 2 |
Resources | 1 x and 4 x and 1 x and 2 x and 1 x |
Tools | and and |
XP | 505 |
AK-112 Assault rifle is good choice for marksmans and bursters.
Main weapon advantages
Assault rifle has big magazine that can hold 36 rounds 5mm ammo. 5mm comes in two flavours: 5mm JHP or 5mm AP. Unlike 5mm AP ammo, 5mm JHP ammunition is advised for snipers and can be crafted without need going into unguarded mine.
AK-112 has good range - 42 hex and damage. Assault rifle can burst for 6 AP sending 12 bullets at your target. You can burst 3 times until you empty magazine.
There are only two other weapons with similiar damage and range: hunting rifle and sniper rifle. Hunting rifle got a bit lower range and damage than assault rifle. Also it uses more expensive .223 FMJ ammo and can't burst. Sniper rifle got higher damage and range but can't burst and shot costs 1 AP more. Both weapons got much smaller clips than assault rifle.
Other contents
AK-112 is in wide use over wasteland. This makes obtaining this weapon from NPCs pretty easy. You most likely will loot this weapon from raiders; NCR, VC and Hub patrols or bootleggers.
Assault rifle can be upgraded with Extended Magazine to Assault Rifle (Exp. Mag.) so it can hold 60 rounds.