Universal Crafter Tank
(Created page with "A multipurpose PvE build, efficient crafter/miner/gatherer with max Carry Weight 196, allows tier 2 training in all 6 Professions. Skins geckos gets his own Safe H...") |
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− | + | This is a crafter's build meant for only one thing: maximum survivability at the advanced workbenches. This is a [[PvP]] game with many player-killers. The advanced workbenches have become targeted hot zones for [[PvP]] combat, and a crafter's losses can be heavy. If you want to do a lot of advanced crafting, you'll benefit from a tougher crafter whose build is designed for deadly PK encounters. So this is a [[PvP]] approach to crafting, a drug build with high [[Damage Resistance]] and [[Armor Class]]. He is meant to wear the best armor while crafting, carry some super stims along just like any fighter would do in a [[Town Control]] operation, and wield a [[Mega Power Fist]] to fend off attackers. He can do knockdowns when he has to. Take this guy to [[Hinkley]] and you might be surprised how well he does. Yell "CRAFTERS RULE!" as you confound your [[PvP]] enemies to let them know even a crafter can win. Yes, he gets all 6 professions (tier 2) so he can potentially craft everything craftable in the game. | |
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− | ! Drug Build | + | ! ALERT! This is a Drug Build! |
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− | | | + | | He does not have to use any drugs to craft things, but when he uses his intended round of drugs, he is a very hard-to-hurt tank. Use [[Psycho]] and [[Beer]] to boost [[DR]] and [[ST]]. Use [[Buffout]] and [[Nuka Cola]] to boost [[ST]] to 10 and preserve [[AG]]. |
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− | ! | + | ! A Important Note About Armor Class |
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− | | | + | | Three of your perks boost [[Armor Class]], but AC only works when running. You stand still at a workbench and your [[PE]] is low. So you must keep an eye on what is behind you. If you see anyone unknown approach, start moving. They will have a -120% penalty to their chance to hit you if you're a moving target. This is how you can make full use of your character's perks. If you're being attacked by a single PK, punch him as you run past him. You'll likely knock him down. At that point you may decide there is no real threat and keep punching him to bring him justice, even though he's a Big Guns tank with Combat Armor and an Avenger minigun. If he has PK friends with him, this build should give you a strong chance to reach the exit grid alive and still carrying your crafted goods. |
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Revision as of 20:03, 17 March 2013
This is a crafter's build meant for only one thing: maximum survivability at the advanced workbenches. This is a PvP game with many player-killers. The advanced workbenches have become targeted hot zones for PvP combat, and a crafter's losses can be heavy. If you want to do a lot of advanced crafting, you'll benefit from a tougher crafter whose build is designed for deadly PK encounters. So this is a PvP approach to crafting, a drug build with high Damage Resistance and Armor Class. He is meant to wear the best armor while crafting, carry some super stims along just like any fighter would do in a Town Control operation, and wield a Mega Power Fist to fend off attackers. He can do knockdowns when he has to. Take this guy to Hinkley and you might be surprised how well he does. Yell "CRAFTERS RULE!" as you confound your PvP enemies to let them know even a crafter can win. Yes, he gets all 6 professions (tier 2) so he can potentially craft everything craftable in the game.
ALERT! This is a Drug Build! |
---|
He does not have to use any drugs to craft things, but when he uses his intended round of drugs, he is a very hard-to-hurt tank. Use Psycho and Beer to boost DR and ST. Use Buffout and Nuka Cola to boost ST to 10 and preserve AG. |
Contents |
SPECIAL
- Strength 7
- Perception 1
- Endurance 10 (Ends with 197 Hit Points)
- Charisma 1 (Can dialogue with most NPCs and get most quests without Mentats or Beer)
- Intelligence 9
- Agility 10 (Ends with 10 Action Points)
- Luck 1
Traits
Skills
- TAG Unarmed 140%
- TAG Science 100%
- TAG Outdoorsman 175%
- First Aid 100%
- Doctor 100%
- Traps 125%
- Repair 100%
A Important Note About Armor Class |
---|
Three of your perks boost Armor Class, but AC only works when running. You stand still at a workbench and your PE is low. So you must keep an eye on what is behind you. If you see anyone unknown approach, start moving. They will have a -120% penalty to their chance to hit you if you're a moving target. This is how you can make full use of your character's perks. If you're being attacked by a single PK, punch him as you run past him. You'll likely knock him down. At that point you may decide there is no real threat and keep punching him to bring him justice, even though he's a Big Guns tank with Combat Armor and an Avenger minigun. If he has PK friends with him, this build should give you a strong chance to reach the exit grid alive and still carrying your crafted goods. |
Support Perks
- Boneyard Guard at level 1 (with Mentats)
- Educated IMPORTANT: This support perk must be taken at Level 2 for intended outcome.
- Swift Learner (For maximum effect, this support perk should be taken as soon as possible.)
- Awareness
- Snakeater, Gecko Skinning, Ranger, Scout, Explorer, Pathfinder
- Faster Healing, [Dead Man Walking]], Rad Resistance
- Light Step, Demolition Expert
- Best of a Bad Lot
Leveling Perks
- Adrenaline Rush at level 3
- Toughness at level 6
- Even Tougher at level 9
- Stonewall at level 12
- Man of Steel at level 15
- Dodger+ at level 18
- Livewire at level 21
- Dodger at level 24
Professions
- Gunsmith (Small Guns) 2
- Gunsmith (Big Guns) 2
- Armorer 2
- Energy Expert 2
- Doctor 2
- Demolitions Expert 2
See Also
- A multipurpose PvE Universal Crafter
- A build for A Pugilist
- A build for a PvE Fire Fighter
- A doctor build, Doctor 101
- Field Medic
- Scientist 300
- Tumbler 250
- Salesman 300
- A tough Miner