Universal Crafter Tank

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| Three of your perks boost [[Armor Class]], but AC only works when running. You stand still at a workbench and your [[PE]] is low. So you must keep an eye on what is behind you. If you see anyone unknown approach, start moving. They will have a -120% penalty to their chance to hit you if you're a moving target. This is how you can make full use of your character's perks. If you're being attacked by a single PK, punch him as you run past him. You'll likely knock him down. At that point you may decide there is no real threat and keep punching him to bring him justice, even though he's a Big Guns tank with Combat Armor and an Avenger minigun. If he has PK friends with him, this build should give you a strong chance to reach the exit grid alive and still carrying your crafted goods.   
 
| Three of your perks boost [[Armor Class]], but AC only works when running. You stand still at a workbench and your [[PE]] is low. So you must keep an eye on what is behind you. If you see anyone unknown approach, start moving. They will have a -120% penalty to their chance to hit you if you're a moving target. This is how you can make full use of your character's perks. If you're being attacked by a single PK, punch him as you run past him. You'll likely knock him down. At that point you may decide there is no real threat and keep punching him to bring him justice, even though he's a Big Guns tank with Combat Armor and an Avenger minigun. If he has PK friends with him, this build should give you a strong chance to reach the exit grid alive and still carrying your crafted goods.   
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! Leveling
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| You have to boost your Science skill to 100 and get the Educated support perk at level 2 for this build to turn out correctly. You can however get Swift Learner and Gecko Skinning at level 1. If done properly, you'll be able to get Awareness at level 3. Start punching easier targets and use jobs and [[quests]] to get to level 3. Then boost Unarmed skill to 120 at level 3 and get Adrenaline Rush, and you should be able to go out into the wasteland and start punching more critters to get to level 6 for the Toughness perk. With these first two perks, you'll have higher [[Damage Resistance]] for punching your way to more levels.
 
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* [[Educated]] '''IMPORTANT''': This support perk must be taken at Level 2 for intended outcome.
 
* [[Educated]] '''IMPORTANT''': This support perk must be taken at Level 2 for intended outcome.
 
* [[Swift Learner]] (For maximum effect, this support perk should be taken as soon as possible.)
 
* [[Swift Learner]] (For maximum effect, this support perk should be taken as soon as possible.)
* [[Awareness]]
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* [[Awareness]] at level 3
 
* [[Snakeater]], [[Gecko Skinning]], [[Ranger]], [[Scout]], [[Explorer]], [[Pathfinder]]
 
* [[Snakeater]], [[Gecko Skinning]], [[Ranger]], [[Scout]], [[Explorer]], [[Pathfinder]]
 
* [[Faster Healing]], [[Dead Man Walking]], [[Rad Resistance]]
 
* [[Faster Healing]], [[Dead Man Walking]], [[Rad Resistance]]

Revision as of 20:37, 17 March 2013

This is a crafter's build meant for only one thing: maximum survivability at the advanced workbenches. This is a PvP game with many player-killers. The advanced workbenches have become targeted hot zones for PvP combat, and a crafter's losses can be heavy. If you want to do a lot of advanced crafting, you'll benefit from a tougher crafter whose build is designed for deadly PK encounters. So this is a PvP approach to crafting, a drug build with high Damage Resistance and Armor Class. He is meant to wear the best armor while crafting, carry some super stims along just like any fighter would do in a Town Control operation, and wield a Mega Power Fist to fend off attackers. He can do knockdowns when he has to. Take this guy to Hinkley and you might be surprised how well he does. Yell "CRAFTERS RULE!" as you confound your PvP enemies to let them know even a crafter can win. Yes, he gets all 6 professions (tier 2) so he can potentially craft everything craftable in the game.

ALERT! This is a Drug Build!
He does not have to use any drugs to craft things, but when he uses his intended round of drugs, he is a very hard-to-hurt tank. Use Psycho and Beer to boost DR and ST. Use Buffout and Nuka cola to boost ST to 10 and preserve AG.

Contents

SPECIAL

Traits

Skills

An Important Note About Armor Class
Three of your perks boost Armor Class, but AC only works when running. You stand still at a workbench and your PE is low. So you must keep an eye on what is behind you. If you see anyone unknown approach, start moving. They will have a -120% penalty to their chance to hit you if you're a moving target. This is how you can make full use of your character's perks. If you're being attacked by a single PK, punch him as you run past him. You'll likely knock him down. At that point you may decide there is no real threat and keep punching him to bring him justice, even though he's a Big Guns tank with Combat Armor and an Avenger minigun. If he has PK friends with him, this build should give you a strong chance to reach the exit grid alive and still carrying your crafted goods.
Leveling
You have to boost your Science skill to 100 and get the Educated support perk at level 2 for this build to turn out correctly. You can however get Swift Learner and Gecko Skinning at level 1. If done properly, you'll be able to get Awareness at level 3. Start punching easier targets and use jobs and quests to get to level 3. Then boost Unarmed skill to 120 at level 3 and get Adrenaline Rush, and you should be able to go out into the wasteland and start punching more critters to get to level 6 for the Toughness perk. With these first two perks, you'll have higher Damage Resistance for punching your way to more levels.

Support Perks

Leveling Perks

Professions

See Also

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