Radiated

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== Symptoms and effects ==
 
== Symptoms and effects ==
* As soon as the smallest dose of radiation is received, a message will pop up in the message box
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* As soon as the smallest dose of radiation is received, a message will pop up in the message box and the 'Radiated' indicator will highlight within the character's profile screen
* Continuous exposition to a source of radiation will cause the 'Radiated' effect indicator to appear and persist in the upper-left corner of the screen
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* Receiving over 50 rads will cause the 'Radiated' indicator to appear and persist in the upper-left corner of the main game screen
* Significant irradiation can adversely affect one's [[SPECIAL]]
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* Significant irradiation (over 200 rads) can adversely affect one's [[SPECIAL]]
 
* If one's irradiation level reaches 1800 rads, the character dies
 
* If one's irradiation level reaches 1800 rads, the character dies
 
* Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the death occurred due to irradiation
 
* Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the death occurred due to irradiation
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* A [[Geiger counter]] can be used to monitor one's current irradiation level
 
* A [[Geiger counter]] can be used to monitor one's current irradiation level
 
* [[Radiation resistance]] lowers the percentage of background radiation that affects the player. It can be temporarily boosted by using [[Rad-X]]
 
* [[Radiation resistance]] lowers the percentage of background radiation that affects the player. It can be temporarily boosted by using [[Rad-X]]
* A player can permanently elevate his/her radiation resistance by obtaining the [[Rad Resistance]] perk.
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* A player can permanently elevate his/her radiation resistance by obtaining the [[Rad Resistance]] and/or [[Snakeater]] [[Support perks]].
 
*Radiation poisoning can be self-treated with the drug [[RadAway]]. Alternatively, one may choose to receive treatment from one of the NPC doctors at a cost equal to 50 caps multiplied by the level of the player undergoing the treatment
 
*Radiation poisoning can be self-treated with the drug [[RadAway]]. Alternatively, one may choose to receive treatment from one of the NPC doctors at a cost equal to 50 caps multiplied by the level of the player undergoing the treatment
  

Revision as of 17:27, 30 May 2012

Status-radiated.gif

Your character is suffering from a significant amount of radiation poisoning. The more radiation, the deadlier the effect.


Contents

Causes

Both players and the NPCs they control can get irradiated in three ways:

  • by visiting the wrong place, such as the Glow,
  • by being hit by some creatures, e.g. Aliens,
  • by consuming some foods, e.g. fruit.

Symptoms and effects

  • As soon as the smallest dose of radiation is received, a message will pop up in the message box and the 'Radiated' indicator will highlight within the character's profile screen
  • Receiving over 50 rads will cause the 'Radiated' indicator to appear and persist in the upper-left corner of the main game screen
  • Significant irradiation (over 200 rads) can adversely affect one's SPECIAL
  • If one's irradiation level reaches 1800 rads, the character dies
  • Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the death occurred due to irradiation

Prevention and treatment

  • A Geiger counter can be used to monitor one's current irradiation level
  • Radiation resistance lowers the percentage of background radiation that affects the player. It can be temporarily boosted by using Rad-X
  • A player can permanently elevate his/her radiation resistance by obtaining the Rad Resistance and/or Snakeater Support perks.
  • Radiation poisoning can be self-treated with the drug RadAway. Alternatively, one may choose to receive treatment from one of the NPC doctors at a cost equal to 50 caps multiplied by the level of the player undergoing the treatment

See also

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