Radiated
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Prof. Torr (Talk | contribs) m (If you feel the need to rewrite something that doesn't need rewriting, at least do it in proper English, thanks.) |
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== Symptoms and effects == | == Symptoms and effects == | ||
− | * As soon as the smallest dose of radiation is received, a message will pop up in the message box | + | * As soon as the smallest dose of radiation is received, a message will pop up in the message box and the 'Radiated' indicator will highlight within the character's profile screen |
− | * | + | * Receiving over 50 rads will cause the 'Radiated' indicator to appear and persist in the upper-left corner of the main game screen |
− | * Significant irradiation can adversely affect one's [[SPECIAL]] | + | * Significant irradiation (over 200 rads) can adversely affect one's [[SPECIAL]] |
* If one's irradiation level reaches 1800 rads, the character dies | * If one's irradiation level reaches 1800 rads, the character dies | ||
* Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the death occurred due to irradiation | * Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the death occurred due to irradiation | ||
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* A [[Geiger counter]] can be used to monitor one's current irradiation level | * A [[Geiger counter]] can be used to monitor one's current irradiation level | ||
* [[Radiation resistance]] lowers the percentage of background radiation that affects the player. It can be temporarily boosted by using [[Rad-X]] | * [[Radiation resistance]] lowers the percentage of background radiation that affects the player. It can be temporarily boosted by using [[Rad-X]] | ||
− | * A player can permanently elevate his/her radiation resistance by obtaining the [[Rad Resistance]] | + | * A player can permanently elevate his/her radiation resistance by obtaining the [[Rad Resistance]] and/or [[Snakeater]] [[Support perks]]. |
*Radiation poisoning can be self-treated with the drug [[RadAway]]. Alternatively, one may choose to receive treatment from one of the NPC doctors at a cost equal to 50 caps multiplied by the level of the player undergoing the treatment | *Radiation poisoning can be self-treated with the drug [[RadAway]]. Alternatively, one may choose to receive treatment from one of the NPC doctors at a cost equal to 50 caps multiplied by the level of the player undergoing the treatment | ||
Revision as of 17:27, 30 May 2012
Your character is suffering from a significant amount of radiation poisoning. The more radiation, the deadlier the effect.
Contents |
Causes
Both players and the NPCs they control can get irradiated in three ways:
- by visiting the wrong place, such as the Glow,
- by being hit by some creatures, e.g. Aliens,
- by consuming some foods, e.g. fruit.
Symptoms and effects
- As soon as the smallest dose of radiation is received, a message will pop up in the message box and the 'Radiated' indicator will highlight within the character's profile screen
- Receiving over 50 rads will cause the 'Radiated' indicator to appear and persist in the upper-left corner of the main game screen
- Significant irradiation (over 200 rads) can adversely affect one's SPECIAL
- If one's irradiation level reaches 1800 rads, the character dies
- Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the death occurred due to irradiation
Prevention and treatment
- A Geiger counter can be used to monitor one's current irradiation level
- Radiation resistance lowers the percentage of background radiation that affects the player. It can be temporarily boosted by using Rad-X
- A player can permanently elevate his/her radiation resistance by obtaining the Rad Resistance and/or Snakeater Support perks.
- Radiation poisoning can be self-treated with the drug RadAway. Alternatively, one may choose to receive treatment from one of the NPC doctors at a cost equal to 50 caps multiplied by the level of the player undergoing the treatment