Radiated
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== Symptoms and effects == | == Symptoms and effects == | ||
− | * Even the smallest dose of radiation will generate a message and the 'Radiated' indicator will be highlighted on the character's profile screen | + | * Even the '''smallest dose of radiation''' will generate a message and the 'Radiated' indicator will be highlighted on the character's profile screen. |
− | * At 50 rads, the 'Radiated' indicator will appear and persist in the upper-left corner of the main screen as well | + | **In-game message: ''You feel very nauseous.'' |
− | * At 200 rads, a character's health will be adversely affected, causing a temporary loss of 1 [[SPECIAL]] point | + | |
− | * At 375 rads, a character's health will be significantly affected, resulting in a temporary loss of 2-5 [[SPECIAL]] points | + | * At '''50 rads''', the 'Radiated' indicator will appear and persist in the upper-left corner of the main screen as well. |
− | * If one's irradiation level reaches 1800 rads, the character [[Death|dies]] | + | **In-game message: ''You feel very nauseous, and after some mild vomiting, slightly fatigued.'' |
+ | |||
+ | * At '''200 rads''', a character's health will be adversely affected, causing a temporary loss of 1 [[SPECIAL]] point. | ||
+ | **In-game message: ''You are very fatigued, the vomiting does not stop, and your recovery time is impaired.'' | ||
+ | |||
+ | * At '''375 rads''', a character's health will be significantly affected, resulting in a temporary loss of 2-5 [[SPECIAL]] points. | ||
+ | **In-game message: ''You are hemorrhaging violently. You are very sick, and your hair is falling out.'' | ||
+ | |||
+ | * If one's irradiation level reaches '''1800 rads''', the character [[Death|dies]] | ||
* Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the [[death]] occurred due to irradiation | * Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the [[death]] occurred due to irradiation | ||
Revision as of 13:54, 5 October 2012
Your character is suffering from a significant amount of radiation poisoning. The more radiation, the deadlier the effect.
Contents |
Causes
Both players and the NPCs they control can get irradiated in three ways:
- by visiting the wrong place, such as the Glow,
- by being hit by some creatures, e.g. aliens,
- by consuming some foods, e.g. fruit.
Symptoms and effects
- Even the smallest dose of radiation will generate a message and the 'Radiated' indicator will be highlighted on the character's profile screen.
- In-game message: You feel very nauseous.
- At 50 rads, the 'Radiated' indicator will appear and persist in the upper-left corner of the main screen as well.
- In-game message: You feel very nauseous, and after some mild vomiting, slightly fatigued.
- At 200 rads, a character's health will be adversely affected, causing a temporary loss of 1 SPECIAL point.
- In-game message: You are very fatigued, the vomiting does not stop, and your recovery time is impaired.
- At 375 rads, a character's health will be significantly affected, resulting in a temporary loss of 2-5 SPECIAL points.
- In-game message: You are hemorrhaging violently. You are very sick, and your hair is falling out.
- If one's irradiation level reaches 1800 rads, the character dies
- Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the death occurred due to irradiation
Prevention and treatment
- A Geiger counter can be used to monitor one's current irradiation level
- Radiation resistance lowers the percentage of background radiation that affects the player. It can be temporarily boosted by using Rad-X
- A player can permanently elevate his/her radiation resistance by obtaining the Rad Resistance and/or Snakeater support perks.
- Radiation poisoning can be self-treated with the drug RadAway. Alternatively, one may choose to receive treatment from one of the NPC doctors at a cost equal to 50 caps multiplied by the level of the player undergoing the treatment