FOnline: 2238/Changelogs
From FOnline: 2238 Wiki
(Difference between revisions)
(→First Quarter 2013) |
(→2012) |
||
Line 233: | Line 233: | ||
|} | |} | ||
− | [http://fonline2238.net/forum/index.php/topic,27071.0 Changelog 21/12/ | + | {| class="mw-collapsible mw-collapsed wikitable" |
+ | ! [http://fonline2238.net/forum/index.php/topic,27071.0 Changelog 21/12/12, posted by JovankaB] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * Fixed respawning in Hinkley. | ||
+ | * Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map. | ||
+ | * Caravans and other vehicles without engine don't make engine noise when going to the World Map. | ||
+ | * Fixed several small text bugs. | ||
− | + | FEATURES: | |
+ | * When a follower gains a new level, information is visible to his/her master in message box. | ||
+ | * Added possibility to customize color and position of combat messages and verbose actions, see [[FOnline2238.cfg#Section:_Messages|wiki page]]. | ||
− | [http://fonline2238.net/forum/index.php/topic,26761.0 Changelog 24/11/ | + | CHANGES (WIP): |
+ | * Configuration settings, VerboseActionHead and VerboseActionBox ("2238" section), changed to [[FOnline2238.cfg#ActionVisible|ActionVisible]] ("Messages" section). | ||
+ | |} | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [http://fonline2238.net/forum/index.php/topic,26911.0 Changelog 09/12/12, posted by AHS-9] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed. | ||
+ | * Bug preventing from having more than one base contruction site. | ||
+ | * Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created. | ||
+ | * Blocked NPCs in turn-based combat now skip turns instead of waiting. | ||
+ | |} | ||
+ | |||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | ! [http://fonline2238.net/forum/index.php/topic,26761.0 Changelog 24/11/12, posted by Ghosthack] | ||
+ | |- | ||
+ | | | ||
+ | FIXES: | ||
+ | * "In Your Face!" perk works again. | ||
+ | * Weapon in burst mode was showing incorrect hit chance when autoaim was on. | ||
+ | * Fixed Motion Sensor glitch. | ||
+ | * NPCs no longer use doctor skill in turn based combat. | ||
+ | * Bugged tobacco plants can no longer be found in encounters and some other maps. | ||
+ | * Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location. | ||
+ | * Several small dialog and map bugs. | ||
+ | |||
+ | FEATURES: | ||
+ | * Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases. | ||
+ | * Added IgnoreLangChange option to FOnline2238.cfg, see [[2238#IgnoreLangChange|wiki page]]. | ||
+ | * Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later). | ||
+ | |||
+ | CHANGES (WIP): | ||
+ | * Replication timeout for player characters reduced to 20 seconds. | ||
+ | * Some of the (visited) maps appear in the Pipboy's Automaps panel. | ||
+ | * Re-enabled "Flaming Dancer" animation. | ||
+ | * Dogtags can be worn as headgear. | ||
+ | * It's not possible to walk over (and fall into) sewer holes.It's not possible to walk over (and fall into) sewer holes. | ||
+ | |} | ||
[http://fonline2238.net/forum/index.php/topic,26678.0 Changelog 17/11/2012] | [http://fonline2238.net/forum/index.php/topic,26678.0 Changelog 17/11/2012] |
Revision as of 17:24, 1 May 2013
Are lists of changes in the game after an update, posted by developers. Can be found on http://fonline2238.net/forum/index.php?board=3.0
See also (you must be logged on forum):
- http://fonline2238.net/changelog/
- http://fonline2238.net/last_changelog/
- http://fonline2238.net/last_wipe/
If changes have been already reflected on the wiki, there will be Done sign next to them in the changelog copy posted below.
Second Quarter 2013
Changelog 6/04/13, posted by JovankaB] |
---|
CHANGES (WIP):
|
Changelog 2/04/13, posted by JovankaB] |
---|
FIXES:
FEATURES:
CHANGES (WIP):
EXTRA NOTES:
|
First Quarter 2013
Changelog 16/03/13, posted by JovankaB] |
---|
FIXES:
CHANGES (WIP):
they aren't considered intruders by followers guarding bases/tents, they lose their status if they kill a member of the faction inside the faction base, they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.
sneaking players, disconnected players, if you have a temporary team (in Hinkley or events), when seen by the players from your team, if you don't have a temporary team, when seen by: - players from your faction, if it's a player faction, - players from a faction where you are registered as friend, - players who tagged you as a group leader, - players who tagged someone who tagged you as a group leader. EXTRA NOTES:
|
Changelog 23/02/13, posted by JovankaB |
---|
FIXES:
FEATURES:
|
Changelog 17/02/13, posted by JovankaB |
---|
FIXES:
CHANGES (WIP): |
Changelog 14/02/13, posted by Mayck] |
---|
FIXES:
FEATURES:
CHANGES (WIP):
RECOMMENDATIONS:
EXTRA NOTES:
IMPORTANT:
|
Changelog 26/01/13, posted by JovankaB |
---|
FIXES:
FEATURES:
There is a chance for items lost/left in encounters to re-appear in closed graves after some time. Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby. NPCs are much less likely to notice this shady activity at night. Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed). CHANGES (WIP):
EXTRA NOTES:
|
2012
Changelog 31/12/12, posted by Mayck |
---|
FIXES:
FEATURES:
CHANGES:
Craftable containers can be picked up from ground when empty by using science skill. Certain craftable containers can be rotated when empty by using repair skill. Containers cannot be dropped in public locations.
protect owner (and other followers of the owner) protect owner and attack intruders in base/tent flee |
Changelog 21/12/12, posted by JovankaB |
---|
FIXES:
FEATURES:
CHANGES (WIP):
|
Changelog 09/12/12, posted by AHS-9 |
---|
FIXES:
|
Changelog 24/11/12, posted by Ghosthack |
---|
FIXES:
FEATURES:
CHANGES (WIP):
|