Action Point
(Created page with ''''Action Points''' (or '''APs''') are the core of the combat system in the ''Fallout'' series. While in a combat, the player character can only perform a limited number of a…') |
Revision as of 15:31, 28 February 2010
Action Points (or APs) are the core of the combat system in the Fallout series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Checking inventory, healing, shooting, reloading, are examples of actions that will cost you APs. In FOnline: 2238, most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.
Action Points are rgenerating faster in FOnline: 2238 than in FOnline: TLA.
Regeneration
In Real Time mode, your Action Points will regenerate if you stand still, exactly like the Fallout: Tactics combat mode. The more your Maximum Action Points amount will be high, the more your APs will regenerate quickly.
Maximum action points
Your maximum Action Points are calculated with the following formula :
5 + (Agility/2)
It can also be increased with the Action Boy perk (+1 AP per rank of this perk) or by taking jet (Its effect, however, only lasts temporary).
Base Action Points calculation
Agility | Maximum Action Points | With Bruiser trait |
---|---|---|
1 | 5 | 3 |
2 | 6 | 4 |
3 | 6 | 4 |
4 | 7 | 5 |
5 | 7 | 5 |
6 | 8 | 6 |
7 | 8 | 6 |
8 | 9 | 7 |
9 | 9 | 7 |
10 | 10 | 8 |