FOnline Engine
From FOnline: 2238 Wiki
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The engine allows players to play together in a fallout world, travelling across the same worldmap, meeting the same NPCs, fighting [[creatures]] together and achieving quests. Each player's progress is stored in its pip-boy (The [[quests]] progress for example), gain [[experience]] and [[levels]] based on his individual actions, and so on. | The engine allows players to play together in a fallout world, travelling across the same worldmap, meeting the same NPCs, fighting [[creatures]] together and achieving quests. Each player's progress is stored in its pip-boy (The [[quests]] progress for example), gain [[experience]] and [[levels]] based on his individual actions, and so on. | ||
+ | |||
+ | == Games based on the FOnline Engine == | ||
+ | * [[FOnline: The Life After]], made by the developer of the FOnline Engine, | ||
+ | * [[FOnline: 2238]], made by the [[rotators]]. |
Revision as of 15:45, 24 March 2010
The FOnline Engine is an online game engine, meant to support Fallout and Fallout 2 graphics as well as the other games files (.dat, ...). The development of FOnline Engine started in early 2004, developed by a Russian team, and has never been connected to any Interplay or Bethesda project. FOnline stands for Fallout Online.
The engine allows players to play together in a fallout world, travelling across the same worldmap, meeting the same NPCs, fighting creatures together and achieving quests. Each player's progress is stored in its pip-boy (The quests progress for example), gain experience and levels based on his individual actions, and so on.
Games based on the FOnline Engine
- FOnline: The Life After, made by the developer of the FOnline Engine,
- FOnline: 2238, made by the rotators.