Charisma
SPECIAL Charisma | |
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Modifies | NPC reactions, Prices, Party Size |
Related perks | Gain Charisma, Karma Beacon, Magnetic Personality |
Related traits | Good Natured |
"A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices."
Charisma is needed to transport people on worldmap (Total charisma-1 = Number of players that can be transported) or to buy and manage NPCs. The number of NPC followers you can have is based on the formula (Charisma-1)/2, rounded up. Charisma also allows you better rewards in most of the quests.
Note: You can't have more than 10 Charisma. Not even by using drugs.
Contents |
Tips
Except for Leaders who need 10 in Charisma to transport most possible people, Charisma is put at the lowest by players. The non-existence or almost of quests, and besides quests where charisma is important, returns it useless except to travel with other players. If you are not a Leader, fall it to 1, or maybe 3 if you want to trade with NPCs. If you are a scout, very mobile and fast (With Outdoorsman), it would be necessary to have 2 or 3 in Charisma, just to be able to transport people quickly in emergency situations (it arrives very often !). If you have a point you don't know what to do with, or if you like travelling in groups but you are a Warlike or other, you can put it to 2. It is recommended to the solitary players to go up its charisma to 3 to be able to speak to all the NPCs and have access to the traders, quests...
These drugs are affecting Charisma
- Beer +1CH
- Mentats +2CH
- Cigarettes -1CH
- Jet -2CH
Skills modified by Charisma
Each SPECIAL point spent in Charisma will increase these skills :