Charisma
SPECIAL Charisma | |
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Modifies | NPC reactions, Prices, Party Size |
Related perks | Gain Charisma, Karma Beacon, Magnetic Personality |
Related traits | Good Natured |
"A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices."
Charisma is used for
- Communication with NPCs, some will not talk to you unless you have at least 3 Charisma.
- Is needed to transport Players or followers on the worldmap. (Total charisma − 1 = Number of Players or followers that can be transported at once.)
- Requirement for some quests.
- Charisma also allows you to get better rewards in some of the quests.
Note: You can't have more than 10 Charisma, not even by using drugs.
Contents |
Tips
Except for Leaders who need 10 in Charisma to transport the highest amount of people or followers possible, Charisma is put at the lowest by many players. Expect when doing quests that require Charisma to complete, it useless except for traveling with other players. If you are not a Leader, lower it to 1, or maybe 3 if you want to trade with NPCs. If you are a scout, very mobile and fast with Outdoorsman, it would be necessary to have 2 or 3 in Charisma, just to be able to transport people quickly in emergency situations, which can happen often, or just as a convenience. If you have a stat point you don't know what to do with, or if you like traveling in groups but you are combative player or otherwise need the Charisma, you can put it to 2. It is recommended for solitary or new players to have 3 Charisma to be able to speak to all the NPCs and have access to traders, quests, etc.
Drugs that affect Charisma
- Beer +1CH
- Mentats +2CH
- Cigarettes -1CH
- Jet -1CH
Skills modified by Charisma
Each SPECIAL point spent in Charisma will increase these skills :
- Barter.
- Speech.
- Party Points
- Mercenaries starting HP