Radiated

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== Symptoms and effects ==
 
== Symptoms and effects ==
* Even the smallest dose of radiation will generate a message and the 'Radiated' indicator will be highlighted on the character's profile screen
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* Even the '''smallest dose of radiation''' will generate a message and the 'Radiated' indicator will be highlighted on the character's profile screen.
* At 50 rads, the 'Radiated' indicator will appear and persist in the upper-left corner of the main screen as well
+
**In-game message: ''You feel very nauseous.''
* At 200 rads, a character's health will be adversely affected, causing a temporary loss of 1 [[SPECIAL]] point
+
 
* At 375 rads, a character's health will be significantly affected, resulting in a temporary loss of 2-5 [[SPECIAL]] points  
+
* At '''50 rads''', the 'Radiated' indicator will appear and persist in the upper-left corner of the main screen as well.
* If one's irradiation level reaches 1800 rads, the character [[Death|dies]]
+
**In-game message: ''You feel very nauseous, and after some mild vomiting, slightly fatigued.''
 +
 
 +
* At '''200 rads''', a character's health will be adversely affected, causing a temporary loss of 1 [[SPECIAL]] point.
 +
**In-game message: ''You are very fatigued, the vomiting does not stop, and your recovery time is impaired.''
 +
 
 +
* At '''375 rads''', a character's health will be significantly affected, resulting in a temporary loss of 2-5 [[SPECIAL]] points.
 +
**In-game message: ''You are hemorrhaging violently. You are very sick, and your hair is falling out.''
 +
 
 +
* If one's irradiation level reaches '''1800 rads''', the character [[Death|dies]]
 
* Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the [[death]] occurred due to irradiation
 
* Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the [[death]] occurred due to irradiation
  

Revision as of 14:54, 5 October 2012

Status-radiated.gif

Your character is suffering from a significant amount of radiation poisoning. The more radiation, the deadlier the effect.


Contents

Causes

Both players and the NPCs they control can get irradiated in three ways:

  • by visiting the wrong place, such as the Glow,
  • by being hit by some creatures, e.g. aliens,
  • by consuming some foods, e.g. fruit.

Symptoms and effects

  • Even the smallest dose of radiation will generate a message and the 'Radiated' indicator will be highlighted on the character's profile screen.
    • In-game message: You feel very nauseous.
  • At 50 rads, the 'Radiated' indicator will appear and persist in the upper-left corner of the main screen as well.
    • In-game message: You feel very nauseous, and after some mild vomiting, slightly fatigued.
  • At 200 rads, a character's health will be adversely affected, causing a temporary loss of 1 SPECIAL point.
    • In-game message: You are very fatigued, the vomiting does not stop, and your recovery time is impaired.
  • At 375 rads, a character's health will be significantly affected, resulting in a temporary loss of 2-5 SPECIAL points.
    • In-game message: You are hemorrhaging violently. You are very sick, and your hair is falling out.
  • If one's irradiation level reaches 1800 rads, the character dies
  • Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the death occurred due to irradiation

Prevention and treatment

  • A Geiger counter can be used to monitor one's current irradiation level
  • Radiation resistance lowers the percentage of background radiation that affects the player. It can be temporarily boosted by using Rad-X
  • A player can permanently elevate his/her radiation resistance by obtaining the Rad Resistance and/or Snakeater support perks.
  • Radiation poisoning can be self-treated with the drug RadAway. Alternatively, one may choose to receive treatment from one of the NPC doctors at a cost equal to 50 caps multiplied by the level of the player undergoing the treatment

See also

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