Radiated

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Status-radiated.gif

Your character is suffering from a significant amount of radiation poisoning. The more radiation, the deadlier the effect.


Contents

Causes

Both players and the NPCs they control can get irradiated in three ways:

  • by visiting the wrong place, such as the Glow,
  • by being hit by some creatures, e.g. aliens,
  • by consuming some foods, e.g. fruit.

Symptoms and effects

  • Even the smallest dose of radiation will generate a message and the 'Radiated' indicator will be highlighted on the character's profile screen.
    • In-game message: You feel very nauseous.
  • At 50 rads, the 'Radiated' indicator will appear and persist in the upper-left corner of the main screen as well.
    • In-game message: You feel very nauseous, and after some mild vomiting, slightly fatigued.
  • At 200 rads, a character's health will be adversely affected, causing a temporary loss of 1 SPECIAL point.
    • In-game message: You are very fatigued, the vomiting does not stop, and your recovery time is impaired.
  • At 375 rads, a character's health will be significantly affected, resulting in a temporary loss of 2-5 SPECIAL points.
    • In-game message: You are hemorrhaging violently. You are very sick, and your hair is falling out.
  • If one's irradiation level reaches 1800 rads, the character dies
  • Respawning does not reset the irradiation level of the one who died; it only lowers the absorbed dose to just below its lethal value provided the death occurred due to irradiation

Prevention and treatment

  • A Geiger counter can be used to monitor one's current irradiation level
  • Radiation resistance lowers the percentage of background radiation that affects the player. It can be temporarily boosted by using Rad-X
  • A player can permanently elevate his/her radiation resistance by obtaining the Rad Resistance and/or Snakeater support perks.
  • Radiation poisoning can be self-treated with the drug RadAway. Alternatively, one may choose to receive treatment from one of the NPC doctors at a cost equal to 50 caps multiplied by the level of the player undergoing the treatment

See also

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