Throwing

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Considered as imbalanced by many players, as there are small requirements to be effective grenadier. Here they go:
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Considered as imbalanced by many players, as there are relatively low requirements to be an effective grenadier. Here they are:
 
*Average [[strength]] to maintain range.
 
*Average [[strength]] to maintain range.
*150% in throwing skill is pretty enough to hit anybody in grenade range (also [[One Hander]] [[trait]] helps greatly)
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*150% in throwing skill is pretty much enough to hit anybody within grenade range (also [[One Hander]] [[trait]] helps a lot)
*[[Fast Shot]] trait plus [[Bonus Rate of Fire]] perk gives 2 AP cost for a grenade throw (having right perks picked and being [[Jet]]-drugged, one can throw up to 9 grenades per turn in turn-based combat).
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*[[Fast Shot]] trait plus [[Bonus Rate of Fire]] perk gives a 2 AP cost for a grenade throw (having the right perks picked and being [[Jet]]-drugged, one can throw up to 9 grenades per turn in turn-based combat).
 
*Good amount of action points.
 
*Good amount of action points.
 
*Lots of plasma grenades to spend.
 
*Lots of plasma grenades to spend.
 
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Investing some skillpoints in this skill is good addition for the most big guns users.
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Investing some skillpoints in this skill is a good addition for the most big guns users.
 
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'''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft needed amount of grenades if you are new to FOnline and have no gang/friends yet.
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'''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades if you are new to FOnline and have no gang/friends yet.
 
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!NAME
 
!NAME

Revision as of 18:38, 5 September 2010

Skill
Throwing
Throwing.gif
Modifies To-hit chance with thrown weapons
Initial level 40% + (1% x(Agility)
Related perks Heave Ho!
Related traits Small Frame

"The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades"

Considered as imbalanced by many players, as there are relatively low requirements to be an effective grenadier. Here they are:

  • Average strength to maintain range.
  • 150% in throwing skill is pretty much enough to hit anybody within grenade range (also One Hander trait helps a lot)
  • Fast Shot trait plus Bonus Rate of Fire perk gives a 2 AP cost for a grenade throw (having the right perks picked and being Jet-drugged, one can throw up to 9 grenades per turn in turn-based combat).
  • Good amount of action points.
  • Lots of plasma grenades to spend.


Investing some skillpoints in this skill is a good addition for the most big guns users.

Note for newcomers: Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades if you are new to FOnline and have no gang/friends yet.

NAME DMG TYPE Min STR RANGE
Flare 1-1 Normal 0 15
Plant Spike 1-2 Normal 2 8
Rock 1-4 Normal 1 15
Gold Nugget 3-6 Normal 5 10
Uranium Ore 3-6 Normal 5 10
Refined Uranium Ore 4-9 Normal 8 8
Sharpened Pole 2-4 Normal 4 8
Spear 3-10 Normal 4 8
Sharpened Spear 4-12 Normal 4 8
Throwing Knife 6-16 Normal 3 16
Molotov Cocktail 8-20 Explosive 3 12
Grenade (Frag) 20-35 Explosive 3 15
Grenade (Plasma) 40-90 Plasma 4 15
Grenade (Pulse) 100-150 E.M.P 4 15
Dynacord Stick 30-150 Explosive 3 15
Holy Hand Grenade 300-500 Explosive 2 20
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