Slavery

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[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. The good thing with slaves is they never try to escape.
 
[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. The good thing with slaves is they never try to escape.
  
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=== How to ? ===
 
=== How to ? ===
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &quot;''I want to be a slaver.''&quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?
+
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! "''I want to be a slaver.''". You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?
  
 
=== Positive side ===
 
=== Positive side ===
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* Your [[reputation]] will change according to the table below:
 
* Your [[reputation]] will change according to the table below:
  
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! Faction
 
! Faction
 
! Impact
 
! Impact
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=== How to ? ===
 
=== How to ? ===
 
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :
 
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :
* If you achieved to make him a slave, you'll see the message &quot;''He will make a fine slave''&quot;. Heal your slave and talk to him.
+
* If you achieved to make him a slave, you'll see the message "''He will make a fine slave''". Heal your slave and talk to him.
* If you failed at enslaving him or can't, then you'll see another message : &quot;''You failed to enslave''&quot;.
+
* If you failed at enslaving him or can't, then you'll see another message : "''You failed to enslave''".
  
 
You can't enslave any NPC, only some. See below for which ones...
 
You can't enslave any NPC, only some. See below for which ones...
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=== Poor people and slaves ===
 
=== Poor people and slaves ===
  
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!Names
 
!Names
 
!Skins
 
!Skins
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&lt;nowiki&gt;*&lt;/nowiki&gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
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<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
  
 
=== Wanderers and primitives ===
 
=== Wanderers and primitives ===
  
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!Names
 
!Names
 
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&lt;nowiki&gt;*&lt;/nowiki&gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
+
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
  
 
=== Patrols ===
 
=== Patrols ===
  
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!Names
 
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&lt;nowiki&gt;*&lt;/nowiki&gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
+
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
  
 
=== Criminal ===
 
=== Criminal ===
  
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!Names
 
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&lt;nowiki&gt;*&lt;/nowiki&gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
+
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
  
 
=== Ghouls ===
 
=== Ghouls ===
  
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!Names
 
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&lt;nowiki&gt;*&lt;/nowiki&gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
+
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).

Revision as of 03:30, 24 November 2010

Slavery is a FOnline: 2238 feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like mercs. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. The good thing with slaves is they never try to escape.

You can trade (give) slaves to other players.

Contents

To become a slaver

The slaver perk that you receive when you're marked as a slaver forever.

Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked forever as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough charisma, or if you haven't the slaver perk that Metzger will give you, you can't enslave people.

How to ?

Just talk to Metzger, the Den's leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! "I want to be a slaver.". You'll get your tattoo and a nice special perk that has no effect, but makes you unable to forget you're a member of the Slaver Guild. Useful, isn't it ?

Positive side

As a slaver, you will be able...

Negative side

Being a slaver...

  • Some NPCs will refuse to talk with you, for example merchants in Modoc and Klamath.
  • Your reputation will change according to the table below:
Faction Impact If your reputation is equal to 0, you'll be marked as...
NCR Rangers -2000 Vilified
Bounty Hunters -1600 Vilified
Slaves -1000 Hated
Brotherhood of Steel -1000 Hated
The Unity -1000 Hated
Junktown Citizens -300 Neutral
Hub Citizens -200 Neutral
LA Citizens -200 Neutral
Regulators -200 Neutral
Children of the Cathedral -150 Neutral
Necropolis Ghouls -100 Neutral
Free Traders -50 Neutral
FLC -50 Neutral
Broken Hills Ghouls -50 Neutral
Modoc Citizens -50 Neutral
Klamath Citizens -50 Neutral
Gunrunners -50 Neutral
Crimson Caravans -50 Neutral
Far Go Traders -50 Neutral
Water Merchants -50 Neutral
Followers of the Apocalypse -50 Neutral
Courtyard Citizens +100 Neutral
Hub Criminals +100 Neutral
The Enclave +100 Neutral
New California Republic +100 Neutral
Bishop Family +100 Neutral
LA Scavengers +150 Neutral
New Reno Sex Workers +150 Neutral
Population of New Reno +500 Accepted
Vortis' Slavers +500 Accepted
Citizens of Vault City +500 Accepted
Mordino Family +1000 Liked
Den Citizens +1000 Liked

Selling your slaves

Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :

  • Meztger in Den will buy them.
  • Vortis in NCR (Top-left corner of screen) will buy them too.

Male slaves will be bought 200 caps, females will be bought for less.

Enslaving

Requirements

To enslave, you will need :

How to ?

To enslave someone you need him to be knocked out. The best way to do it is to make his hit points below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :

  • If you achieved to make him a slave, you'll see the message "He will make a fine slave". Heal your slave and talk to him.
  • If you failed at enslaving him or can't, then you'll see another message : "You failed to enslave".

You can't enslave any NPC, only some. See below for which ones...

NPCs that can be turned into slaves

Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.


Poor people and slaves

Names Skins Where to encounter Weapons handled* Comments
Average Peasant (Male) Nmbsnpaa sw.gif Near Den. Clubs, grenades and SMG. He won't survive any serious battle with low skills and health points.
Average Peasant (Female) Nfbrlpaa sw.gif Near Den. Grenades, pistols, rifles. You have to consider do you enjoy her outlook, because it might be only good point to catch her.
Child (Male) Nachldaa sw.gif Near Klamath.
Child (Female) Nfchldaa sw.gif Near Klamath.
Clever Slave (Male) Nmpeasaa sw.gif Near Den, caves. Knives, clubs, grenades and pistols.
Clever Slave (Female) Nftrmpaa sw.gif Near Den, caves. Knives, grenades, pistols.
Combat Slave (Male) Hmlthraa sw.gif Moonshiners encounter near of Modoc All sorts of weapons. This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers.
Combat Slave (Female) Hflthraa sw.gif Rarely caves, Moonshiners encounter near of Modoc All sorts of weapons. Very similar to male Combat Slave except little lower skills and health.
Cute Slave Nftrmpaa sw.gif Near Den, caves. Knives, grenades, pistols. Really weak and unskilled slave.
Farmer (Male) Nmbrlpaa sw.gif Near Klamath.
Farmer (Female) Nfbrlpaa sw.gif Near Klamath. Grenades, pistols, rifles.
Generic Slave (Male) Nmwarraa sw.gif Near Den.
Generic Slave (Female) Nfprimaa sw.gif Near Den. Grenades, knives, spears, hammers.
Handsome Slave Nmbrlpaa sw.gif Near Den, caves.
Healthy Slave (Male) Nmpeasaa sw.gif Near Den, caves. Knives, clubs, grenades and pistols.
Healthy Slave (Female) Nfbrlpaa sw.gif Near Den, caves. Grenades, pistols, rifles.
Strong Slave (Male) Nmbrlpaa sw.gif Near Den.
Strong Slave (Female) Nfpeasaa sw.gif Near Den. Knives, grenades and SMG.
Strong Slave (Male) Nmbrlpaa sw.gif Near Den, caves.
Strong Slave (Female) Nfbrlpaa sw.gif Near Den, caves. Grenades, pistols, rifles.
Weak Peasant (Male) Nmbpeaaa sw.gif Near Den. Knives, hammers, grenades and rifles. What a waste of rope.
Weak Peasant (Female) Nftrmpaa sw.gif Near Den. Knives, grenades, pistols. The fact of being unskilled makes her mostly useless.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm pistol is tagged as SMG because of used sprite (skin animation).

Wanderers and primitives

Names Skins Where to encounter Weapons handled* Comments
Fisherman Nmwarraa sw.gif Coast - west of Arroyo.
Fisherwoman Nfprimaa sw.gif Coast - west of Arroyo. Grenades, knives, spears, hammers.
Nomad (Male) Nmwarraa sw.gif Near Arroyo.
Nomad (Female) Nfprimaa sw.gif Near Arroyo. Grenades, knives, spears, hammers.
Holy Person Narobeaa sw.gif Everywhere, and particularly at west of Den. Knives, Spears. They are fun :) but almost useless, because they only can handle knives, spears or fight in Hand to Hand.
Lone Wanderer Narobeaa sw.gif Everywhere. Knives, Spears. As Holy Persons, they are fun :) but almost useless, because they only can handle knives, spears or fight in Hand to Hand.
Wilder (Male) Nmwarraa sw.gif Some places on coast.
Wilder (Female) Nfprimaa sw.gif Some places on coast. Grenades, knives, spears, hammers.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm pistol is tagged as SMG because of used sprite (skin animation).

Patrols

Names Skins Where to encounter Weapons handled* Comments
Bootlegger (Male) Nmbpeaaa sw.gif Near Redding, caves. Knives, hammers, grenades and rifles. The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.
Bootlegger (Female) Nfbrlpaa sw.gif Near Redding, caves. Rifles. This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.
Homesteader (Male) Nmpeasaa sw.gif Near Redding. Knives, clubs, grenades and pistols. They can be useful with a Cattle Prod or a pistol. If they only have more hit points.
Homesteader (Female) Nfpeasaa sw.gif Near Redding. Knives, grenades and SMG. As the female Homesteader, she has good eyesight, what makes her accurate shooter.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm pistol is tagged as SMG because of used sprite (skin animation).

Criminal

Names Skins Where to encounter Weapons handled* Comments
Bandit (Male) Nmmaxxaa sw.gif Near Den and Klamath, rarely caves. Knives, grenades, pistols and SMG. It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.
Bandit (Female) Nfmaxxaa sw.gif Near Den and Klamath. Knives, spears, grenades and SMG. She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.
Trapper (Male) Nmlthraa sw.gif Near Klamath. Spears, grenades, pistols, SMG and rifles.
Trapper (Female) Nfmetlaa sw.gif Near Klamath. Knives, spears, grenades.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm pistol is tagged as SMG because of used sprite (skin animation).

Ghouls

Names Skins Where to encounter Weapons handled* Comments
Ghoul Crazy Naghulaa sw.gif Near Gecko, Broken Hills and Necropolis. Spears, rifles. They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.
Ghoul Scavenger Ghoul scavenger.gif Near Gecko and Necropolis. Spears, pistols. More useful than Ghoul crazies, because they can run, which also makes them harder to catch.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm pistol is tagged as SMG because of used sprite (skin animation).

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