Ghost Farm
(→Interests: added mining info) |
|||
Line 11: | Line 11: | ||
== History == | == History == | ||
− | The [[Slags]] are the descendants of a group of soldiers that sealed themselves in the underground to protect themselves from the radiations caused by the war. Around the year [[2238]], they got in the open-air and founded a small farm above their underground settlement, where they had slowly mutated. [[Modoc]] inhabitants went there and found nobody, so one of them, Karl, decided to stay in the farm. To get rid of the intruders the Slags went in the farm at night, with their glowing ghouls, to make Karl thinking there were ghosts in the location. Karl quickly left to [[Den]], and the [[slags]] made some fake corpses that they planted upon spikes to frighten the inhabitants of Modoc. | + | The [[Slags]] are the descendants of a group of soldiers that sealed themselves in the underground to protect themselves from the radiations caused by the war, led by [[Vegeir]]. Around the year [[2238]], they got in the open-air and founded a small farm above their underground settlement, where they had slowly mutated. [[Modoc]] inhabitants went there and found nobody, so one of them, Karl, decided to stay in the farm. To get rid of the intruders the Slags went in the farm at night, with their glowing ghouls, to make Karl thinking there were ghosts in the location. Karl quickly left to [[Den]], and the [[slags]] made some fake corpses that they planted upon spikes to frighten the inhabitants of Modoc. |
== Interests == | == Interests == |
Revision as of 22:01, 16 December 2012
« Farm? Me go. »
- Fallout 2's Chosen One. |
The Ghost Farm is a small farm on the outskirts of Modoc, created by a group of pacific people, the slags.
History
The Slags are the descendants of a group of soldiers that sealed themselves in the underground to protect themselves from the radiations caused by the war, led by Vegeir. Around the year 2238, they got in the open-air and founded a small farm above their underground settlement, where they had slowly mutated. Modoc inhabitants went there and found nobody, so one of them, Karl, decided to stay in the farm. To get rid of the intruders the Slags went in the farm at night, with their glowing ghouls, to make Karl thinking there were ghosts in the location. Karl quickly left to Den, and the slags made some fake corpses that they planted upon spikes to frighten the inhabitants of Modoc.
Interests
- There are a few utilities in this place some may find useful, such as the workbench found in their cave below ground.
- This area is usually a lot more peaceful than the hottest player-killing zone in FOnline: 2238 which is located right near it... Modoc.
- Also, there are a few brahmin pen in the location, where you can shovel shit.