The Glow

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During the [[Great War]] a nuclear missile exploded on the facility's surface, resulting in the destruction of the [[Forced Evolutionary Virus|FEV]] containment tanks and releasing the virus into the atmosphere, turning the whole area into one of the most irradiated in California.
 
During the [[Great War]] a nuclear missile exploded on the facility's surface, resulting in the destruction of the [[Forced Evolutionary Virus|FEV]] containment tanks and releasing the virus into the atmosphere, turning the whole area into one of the most irradiated in California.
  
Haunted by security robots and deadly due to radiation, this location in [[FOnline: 2238]] is pretty dangerous for lone travelers. It contains six underground levels that you can access using some old elevators. Rumors say that on the mysterious, underground level 5 you can find pre-war weapons, ammunition and armours.
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Haunted by security robots and deadly due to radiation, this location in [[FOnline: 2238]] is pretty dangerous for lone travelers. It contains six underground levels that you can access using some old elevators. Rumors say that on the mysterious, underground level 5 you can find pre-war weapons, ammunition and armor.
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| Strategy Tip
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| Elevator Tip
 
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|-
| The elevators can be confusing. Note that elevator A only spans levels 1, 2, and 3. Elevator B only spans levels 3, 4, and 6, skipping level 5. Elevator C connects levels 4, 5, and 6. So you must go to level 6 to get to level 5, thus using all 3 elevators. Robots guard all levels and regenerate after you kill them.
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| The elevators can be confusing. Note that elevator A only spans levels 1, 2, and 3. Elevator B only spans levels 3, 4, and 6, skipping level 5. Elevator C connects levels 4, 5, and 6. So you must use all three elevators in order to get to level 5. Robots guard most levels and regenerate after you kill them.
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|}
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{| class="mw-collapsible mw-collapsed wikitable"
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| Operation Checklist
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| A fighter, a tumbler with high [[Lockpick]] skill, and a mule. Two [[Rad-X]] and maybe ten [[RadAway]] per character. Stims, lockpicks, and repair tools. Picks and tools break, so bring extra. Plan on fighting 22 robots minimum (depending on how long you stay) and bring enough ammo. Does your fighter use a minigun? Then he might need over 1000 rounds. Radios are handy too unless you are okay using an external comm tool like irc or voice chat. Know how to use concurrent doses of [[RadAway]]! A working [[Geiger counter]] can also be useful. You should have a plan so that everyone knows not to get stuck on level 5 with nobody on level 6 to fix the generator. Be mindful of the robot respawn cycle so your weaker characters don't get attacked with no fighter there to protect them.
 
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== Risks ==
 
== Risks ==
* Serious radiation levels begin as you approach the Glow
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* Serious radiation levels begin as you approach the Glow, even from within two zones.
* Deadly robots protect the interior levels
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* Deadly robots protect the interior levels and respawn and attack you again.
* Access to/from Level 5 is dependent on broken generator (Level 6) which requires constant repair
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* Access to Level 5 requires temporarily repairing the broken generator on Level 6, and it breaks again very soon.
* Requires concurrent use of multiple does of anti-radiation meds
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* Requires concurrent use and multiple doses of [[RadAway]].
* Extended exposure to radiation due to delays from locked containers that require very high [[Lockpick]] skill.
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* Extended exposure to radiation due to logistical delays: robots, locked containers, heavy loot.
* Surrounding area populated by Rad Toads and [[Endless Walker]]
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* Surrounding area populated by Rad Toads and [[Endless Walker]]s.
* Collisions with other players who compete for the prized loot
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* Collisions with other players who compete for the prized loot.
  
 
== Rewards ==
 
== Rewards ==
 
* Sometimes [[2mm EC]] Gauss ammunition
 
* Sometimes [[2mm EC]] Gauss ammunition
* Sometimes [[Motion Sensor]]s, [[Stealth Boy]]s and [[Grenade (Pulse)]]
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* Sometimes [[Motion Sensor]]s, [[Stealth Boy]]s and [[Grenade (Pulse)|Pulse Grenades]]
* Sometimes [[Improved Flamer]]s
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* Sometimes [[Improved Flamer]]s and [[Combat Armor]]
 
* Access to the most radiated [[Advanced Workbench]] that the wasteland has to offer!
 
* Access to the most radiated [[Advanced Workbench]] that the wasteland has to offer!
 
* Etc! Go there and find out the fun way!
 
* Etc! Go there and find out the fun way!
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* [[Fallout 1]], where you will need to go to the Glow to be able to enter the [[Brotherhood of Steel]] as an initiate.
 
* [[Fallout 1]], where you will need to go to the Glow to be able to enter the [[Brotherhood of Steel]] as an initiate.
 
* The [http://www.falloutwiki.com/West_Tek West Tek Research Facility] article on The Vault.
 
* The [http://www.falloutwiki.com/West_Tek West Tek Research Facility] article on The Vault.
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[[Category:Locations]]

Latest revision as of 12:20, 28 January 2013

Glow elevators

The Glow, known before the war as the West Tek Research Facility, was founded in 2002 and is located in southern California. It was a facility dedicated to making advanced weapons and biomedical sciences research. Its scientists made, for example, the Power Armor and the first version of the Forced Evolutionary Virus before the virus was moved to the Mariposa Military Base.

During the Great War a nuclear missile exploded on the facility's surface, resulting in the destruction of the FEV containment tanks and releasing the virus into the atmosphere, turning the whole area into one of the most irradiated in California.

Haunted by security robots and deadly due to radiation, this location in FOnline: 2238 is pretty dangerous for lone travelers. It contains six underground levels that you can access using some old elevators. Rumors say that on the mysterious, underground level 5 you can find pre-war weapons, ammunition and armor.

Elevator Tip
The elevators can be confusing. Note that elevator A only spans levels 1, 2, and 3. Elevator B only spans levels 3, 4, and 6, skipping level 5. Elevator C connects levels 4, 5, and 6. So you must use all three elevators in order to get to level 5. Robots guard most levels and regenerate after you kill them.
Operation Checklist
A fighter, a tumbler with high Lockpick skill, and a mule. Two Rad-X and maybe ten RadAway per character. Stims, lockpicks, and repair tools. Picks and tools break, so bring extra. Plan on fighting 22 robots minimum (depending on how long you stay) and bring enough ammo. Does your fighter use a minigun? Then he might need over 1000 rounds. Radios are handy too unless you are okay using an external comm tool like irc or voice chat. Know how to use concurrent doses of RadAway! A working Geiger counter can also be useful. You should have a plan so that everyone knows not to get stuck on level 5 with nobody on level 6 to fix the generator. Be mindful of the robot respawn cycle so your weaker characters don't get attacked with no fighter there to protect them.

[edit] Risks

  • Serious radiation levels begin as you approach the Glow, even from within two zones.
  • Deadly robots protect the interior levels and respawn and attack you again.
  • Access to Level 5 requires temporarily repairing the broken generator on Level 6, and it breaks again very soon.
  • Requires concurrent use and multiple doses of RadAway.
  • Extended exposure to radiation due to logistical delays: robots, locked containers, heavy loot.
  • Surrounding area populated by Rad Toads and Endless Walkers.
  • Collisions with other players who compete for the prized loot.

[edit] Rewards

[edit] See also

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