Town Control
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'''Town Control''' ('''TC''' for short or Town Guarding which is another alias) is a feature of the game that is only available for player-controlled [[factions]] (Gangs that possess a [[base]]). It gives them the ability to take control of one of the six so called un-[[guarded towns]] in the north of the [[worldmap]]. | '''Town Control''' ('''TC''' for short or Town Guarding which is another alias) is a feature of the game that is only available for player-controlled [[factions]] (Gangs that possess a [[base]]). It gives them the ability to take control of one of the six so called un-[[guarded towns]] in the north of the [[worldmap]]. | ||
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== Seizing control == | == Seizing control == | ||
[[File:TownControl-BH.png|thumb|A player near Marcus, Broken Hills leader. The countdown is visible to anyone in-game, and as it will soon reach zero, the Critical Failure Gang will be able to take its reward.]] | [[File:TownControl-BH.png|thumb|A player near Marcus, Broken Hills leader. The countdown is visible to anyone in-game, and as it will soon reach zero, the Critical Failure Gang will be able to take its reward.]] | ||
− | To gain control in a town, you need to speak to the leader or chief of the town. You also need to make sure that you have | + | To gain control in a town, you need to speak to the leader or chief of the town. You also need to make sure that you have at least five gang members nearby, to "impress" upon the leader that you are capable of protecting them. If there is any militia present in the town, they will attack you. When you have killed all the militia, speak to the leader again, and he shall bless you as the new "protectors" of the town. After this, a countdown willl be displayed globally. You need to hold ground for 25 minutes. To actually gain control you need at least 5 alive gang members at the end of countdown. You can check zone which you need to hold by pressing F10. view When the countdown timer has gone to 00:00, your faction will be shown in the pipboy as controlling the town. During the countdown, you can't access the reward container, neither can you recruit militia. |
{|border="1" cellpadding="10" cellspacing="0" align="center" | {|border="1" cellpadding="10" cellspacing="0" align="center" | ||
!Town | !Town | ||
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!Who to talk to (Town leader) | !Who to talk to (Town leader) | ||
|- | |- | ||
| '''[[Gecko]]''' | | '''[[Gecko]]''' | ||
− | |||
| [[Harold]]. | | [[Harold]]. | ||
|- | |- | ||
|- | |- | ||
| '''[[Modoc]]''' | | '''[[Modoc]]''' | ||
− | |||
| [[Jo]] (In the General Store). | | [[Jo]] (In the General Store). | ||
|- | |- | ||
|- | |- | ||
| '''[[Redding]]''' | | '''[[Redding]]''' | ||
− | |||
| [[Sheriff Marion]] (In the Sheriff Office). | | [[Sheriff Marion]] (In the Sheriff Office). | ||
|- | |- | ||
|- | |- | ||
| '''[[Klamath]]''' | | '''[[Klamath]]''' | ||
− | |||
| [[Slim Picket]] (In Trapper Town). | | [[Slim Picket]] (In Trapper Town). | ||
|- | |- | ||
|- | |- | ||
| '''[[Broken Hills]]''' | | '''[[Broken Hills]]''' | ||
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| [[Marcus]] (In front of the [[FLC]] bank). | | [[Marcus]] (In front of the [[FLC]] bank). | ||
|- | |- | ||
|- | |- | ||
| '''[[Den]]''' | | '''[[Den]]''' | ||
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| [[Metzger]], in [[slavers]] headquarter - Town Control only available for [[slavers]] ! | | [[Metzger]], in [[slavers]] headquarter - Town Control only available for [[slavers]] ! | ||
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− | + | == Milita == | |
+ | A militia is a small force that helps the faction protect the town from hostile factions trying to take it over. The militia react either when the faction goes the town leader and speaks to him, claiming control, or one from the controlling faction attacks someone, they will then assist them as good as possible. | ||
+ | |||
+ | The militia in every town works the same, when you hire a militia NPC, a random level is picked, random equipment (ranging from knives to rocket launcher), they are giving unlimited ammunition, and of course it's not possible to loot them. Another thing, which differentiaties militia from other NPCs, is that they are assigned random perks. It's also possible to assign a list of friendly factions that they will consider friendly. This list can be edited at the town leader, and is reset when a new faction takes control. | ||
+ | |||
+ | When a militia dies, there's a small chance that it will respawn instead of disappear. | ||
+ | |||
+ | The cost per militia is currently 500 caps. | ||
== Reward == | == Reward == | ||
− | The | + | Rewards are now being payed out hourly, in both caps and special items per town. The amount of caps gained per hour will increased if a faction manages to control a town for a long time, the amount of items rewarded are however partly based on the size of the militia present in the town. |
+ | |||
+ | Some of the items given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there. | ||
+ | |||
+ | {|border="1" cellpadding="10" cellspacing="0" align="center" | ||
+ | !Town | ||
+ | !Reward | ||
+ | |- | ||
+ | | '''[[Gecko]]''' | ||
+ | | [[Electronic parts]], [[Nuka-Cola]], [[Cigarettes]] | ||
+ | |- | ||
+ | |- | ||
+ | | '''[[Modoc]]''' | ||
+ | | [[Brahmin hide]], [[Meat Jerky]], [[Nuka-Cola]], [[Cigarettes]] | ||
+ | |- | ||
+ | |- | ||
+ | | '''[[Redding]]''' | ||
+ | | [[Gold Nugget]], [[Jet]], [[Nuka-Cola]], [[Cigarettes]] | ||
+ | |- | ||
+ | |- | ||
+ | | '''[[Klamath]]''' | ||
+ | | [[Golden Gecko Pelt]], [[Gecko Pelt]], [[Rope]], [[Nuka-Cola]], [[Cigarettes]] | ||
+ | |- | ||
+ | |- | ||
+ | | '''[[Broken Hills]]''' | ||
+ | | [[Uranium Ore]], [[Nuka-Cola]], [[Cigarettes]] | ||
+ | |- | ||
+ | |- | ||
+ | | '''[[Den]]''' | ||
+ | | [[Rope]], [[Jet]], [[Nuka-Cola]], [[Cigarettes]] | ||
+ | |- | ||
+ | |- | ||
+ | |} | ||
+ | |||
== Reputation affects == | == Reputation affects == | ||
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== See also == | == See also == | ||
− | + | X | |
[[Category:Factions]] | [[Category:Factions]] |
Revision as of 21:04, 27 June 2010
Town Control (TC for short or Town Guarding which is another alias) is a feature of the game that is only available for player-controlled factions (Gangs that possess a base). It gives them the ability to take control of one of the six so called un-guarded towns in the north of the worldmap.
Contents |
Seizing control
To gain control in a town, you need to speak to the leader or chief of the town. You also need to make sure that you have at least five gang members nearby, to "impress" upon the leader that you are capable of protecting them. If there is any militia present in the town, they will attack you. When you have killed all the militia, speak to the leader again, and he shall bless you as the new "protectors" of the town. After this, a countdown willl be displayed globally. You need to hold ground for 25 minutes. To actually gain control you need at least 5 alive gang members at the end of countdown. You can check zone which you need to hold by pressing F10. view When the countdown timer has gone to 00:00, your faction will be shown in the pipboy as controlling the town. During the countdown, you can't access the reward container, neither can you recruit militia.
Town | Who to talk to (Town leader) |
---|---|
Gecko | Harold. |
Modoc | Jo (In the General Store). |
Redding | Sheriff Marion (In the Sheriff Office). |
Klamath | Slim Picket (In Trapper Town). |
Broken Hills | Marcus (In front of the FLC bank). |
Den | Metzger, in slavers headquarter - Town Control only available for slavers ! |
Milita
A militia is a small force that helps the faction protect the town from hostile factions trying to take it over. The militia react either when the faction goes the town leader and speaks to him, claiming control, or one from the controlling faction attacks someone, they will then assist them as good as possible.
The militia in every town works the same, when you hire a militia NPC, a random level is picked, random equipment (ranging from knives to rocket launcher), they are giving unlimited ammunition, and of course it's not possible to loot them. Another thing, which differentiaties militia from other NPCs, is that they are assigned random perks. It's also possible to assign a list of friendly factions that they will consider friendly. This list can be edited at the town leader, and is reset when a new faction takes control.
When a militia dies, there's a small chance that it will respawn instead of disappear.
The cost per militia is currently 500 caps.
Reward
Rewards are now being payed out hourly, in both caps and special items per town. The amount of caps gained per hour will increased if a faction manages to control a town for a long time, the amount of items rewarded are however partly based on the size of the militia present in the town.
Some of the items given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there.
Reputation affects
The Town Control does not affect reputation, but if your gang is hated in the town, you won't be able to control it. The same goes if you can't talk to the mayor, due to your low reputation, intelligence or charisma, or if you are a slaver.
See also
X