Town Control
Town Control (TC for short or Town Guarding which is another alias) is a feature of the game that is only available for player-controlled factions (Gangs that possess a base). It gives them the ability to take control of one of the six so called un-guarded towns in the north of the worldmap.
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Seizing control
To gain control in a town, you need to speak to the leader or chief of the town. You also need to make sure that you have at least five gang members nearby in tier 2 armors and weapons, to "impress" upon the leader that you are capable of protecting them. If there is any militia present in the town, they will attack you. When you have killed all the militia, speak to the leader again, and he shall bless you as the new "protectors" of the town. After this, a countdown willl be displayed globally. You need to hold ground for 15 minutes. To actually gain control you need at least 5 alive gang members at the end of countdown. To see area which you need to hold press F10. When the countdown timer has gone to 00:00, your faction will be shown in the pipboy as controlling the town. During the countdown, you can't access the reward container, neither can you recruit militia. Also town preview is disabled.
Town | Who to talk to (Town leader) |
---|---|
Gecko | Harold. |
Modoc | Jo (In the General Store). |
Redding | Sheriff Marion (In the Sheriff Office). |
Klamath | Slim Picket (In Trapper Town). |
Broken Hills | Marcus (In front of the FLC bank). |
Den | Metzger, in slavers headquarter - Town Control only available for slavers ! |
Milita
A militia is a small force that helps the faction protect the town from hostile factions trying to take it over. The militia react either when the faction goes the town leader and speaks to him, claiming control, or one from the controlling faction attacks someone, they will then assist them as good as possible.
The militia in every town works the same, when you hire a militia NPC, a random level is picked, random equipment (ranging from knives to rocket launcher), they are giving unlimited ammunition, and of course it's not possible to loot them. Another thing, which differentiaties militia from other NPCs, is that they are assigned random perks. It's also possible to assign a list of friendly factions that they will consider friendly. This list can be edited at the town leader, and is reset when a new faction takes control.
When a militia dies, there's a small chance that it will respawn instead of disappear.
The cost per militia is currently 500 caps. After successfully taking town it's possible to recruit 8 militia and 1 more for each (real life) hour town is hold up to 20.
Note: Militia can't be recruited in Klamath and Modoc.
Reward
Rewards are now being payed out hourly, in both caps and special items per town. The amount of caps gained per hour will increase. Some of the items given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there.
Town | Increase of caps per hour | Reward in items |
---|---|---|
Klamath | 300 | Golden Gecko Pelt, Gecko Pelt, Rope, Nuka-Cola, Cigarettes |
Modoc | 450 | Brahmin hide, Meat Jerky, Nuka-Cola, Cigarettes |
Gecko | 500 | Electronic parts, Nuka-Cola, Cigarettes |
Den | 750 | Rope, Jet, Nuka-Cola, Cigarettes |
Redding | 850 | Gold Nugget, Jet, Nuka-Cola, Cigarettes |
Broken Hills | 1000 | Uranium Ore, Nuka-Cola, Cigarettes |
Reputation affects
The Town Control does not affect reputation, but if your gang is hated in the town, you won't be able to control it. The same goes if you can't talk to the mayor, due to your low reputation, intelligence or charisma, or if you are a slaver.