Roleplay
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To '''roleplay''' (or '''RP''') is, in a role-playing game like [[Fallout]], the action of speaking and acting as if you were your character. In massively multiplayer role-playing games - like [[FOnline: 2238]] - this action is purely optional, and the majority of players never play the role of their characters. The main reason for that is that in [[FOnline]], players are more interested in a battle-based interaction with other players than with a speech-based interaction, and roleplaying your character often just gives the time to other players to attack you or steal your gear. | To '''roleplay''' (or '''RP''') is, in a role-playing game like [[Fallout]], the action of speaking and acting as if you were your character. In massively multiplayer role-playing games - like [[FOnline: 2238]] - this action is purely optional, and the majority of players never play the role of their characters. The main reason for that is that in [[FOnline]], players are more interested in a battle-based interaction with other players than with a speech-based interaction, and roleplaying your character often just gives the time to other players to attack you or steal your gear. | ||
Latest revision as of 03:21, 24 November 2010
To roleplay (or RP) is, in a role-playing game like Fallout, the action of speaking and acting as if you were your character. In massively multiplayer role-playing games - like FOnline: 2238 - this action is purely optional, and the majority of players never play the role of their characters. The main reason for that is that in FOnline, players are more interested in a battle-based interaction with other players than with a speech-based interaction, and roleplaying your character often just gives the time to other players to attack you or steal your gear.
[edit] Projects
In FOnline: 2238, several projects have been started to give roleplayers a dedicated place to find other roleplayers to roleplay with. Some of these projects have been started without any GM intervention, like the impressive Hub roleplay project, and some others were purely GM-driven like the Army roleplay project. Another one, the Vault roleplay project, never started because of lack of possibilities for roleplayers.
Most of these projects, known or not, huge or not, ended because of other players' influence. The Hub roleplay project died because of massive suicide bombers assaults, and other player killers that were assassinating roleplayers regardless they were in a guarded town, the Hub.
[edit] Roleplay limits
Any roleplay attempt is bound to know hard times, the fate of the abandoned projects is highlighting it. If roleplay takes place on a public map, other players will try to kill you because they have fun destroying your efforts - which is the essence of griefing - and if it takes place on a closed map, indeed there won't be any problem with the non-roleplayers, but there also won't be enough possibilities to allow a true roleplay, as showed in the Army roleplay project.
There also can't be any special roleplay server, due to lack of roleplayers amount on FOnline, but also because it is impossible to make sure everyone is roleplaying in a correct way.