Advice for beginners
From FOnline: 2238 Wiki
(Difference between revisions)
m |
|||
(64 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
− | + | == Advice == | |
+ | === Pregame === | ||
+ | * '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it. | ||
+ | * Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]]. | ||
+ | * '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started: | ||
+ | :* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with. | ||
+ | ::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]]. | ||
+ | :* Unless you are rolling a Melee or [[Unarmed]] build, '''choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]]'''. | ||
+ | :* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool. | ||
+ | :* '''Never choose an odd number of [[Endurance]].''' | ||
+ | :* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers. | ||
+ | :* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]]. | ||
+ | :* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]]. | ||
+ | :* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels. | ||
+ | :* Check the list of [[Builds]] for a pre-planned [[PvE]] character build you might like. | ||
+ | * Review the list of [http://www.fonline2238.net/wiki/Category:Guides Guides] too. Experienced players have contributed some helpful advice. | ||
− | * | + | === Basics === |
− | * | + | * '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or [[Steal|robbed]], so think of where you logout. Most players chose to logout while standing still on the worldmap. |
+ | * Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones: | ||
+ | ::'''Q''' shows your character's [[Sight#Field of View|field of view]]. | ||
+ | ::'''W''' shows the effective [[range]] of your equipped weapon. | ||
+ | ::'''A''' changes to attack mode. | ||
+ | ::'''B''' switches between your two hand slots. | ||
+ | ::'''G''' picks up items from the ground. | ||
+ | ::'''P''' opens your [[Pipboy]]. | ||
+ | ::'''F''' opens your [[Fixboy]]. | ||
+ | ::'''F1''' displays shortcuts and ping. | ||
+ | ::'''F6''' displays names above players' heads. It should be on by default. | ||
+ | * '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels. | ||
+ | * '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory) | ||
+ | * '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them. | ||
+ | * '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation. | ||
+ | * '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them. | ||
+ | === Survive === | ||
+ | * In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular. | ||
+ | * '''[[Communicate With Other Players|Communicate with other players]] in safety.''' The best way to communicate with other players without risk of being robbed or killed is the [http://fonline2238.net/forum/ Official forum], but your feelings may still be hurt. | ||
+ | * '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way. | ||
+ | :* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps. | ||
+ | * '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all! | ||
+ | * Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], rats, [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters. | ||
+ | * In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment. | ||
+ | * '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]]. | ||
− | == | + | === Grow stronger === |
− | + | * '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. Here are two ways to obtain a tent: | |
− | * | + | :*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog. |
− | + | :*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you'll need are [[brahmin hide]]s, [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself. | |
− | + | * Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long. | |
− | : | + | * Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as "'''versus encounters'''", in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that. |
− | : | + | * '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland. |
− | * | + | :*'''Do not spend caps at merchants.''' If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning [[professions]], and trading with other players. |
− | + | :* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps! | |
− | + | ||
− | + | [[Category:Guides]] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | * If you | + | |
− | + | ||
− | + | ||
− | + | ||
− | [[ | + | |
− | + | ||
− | * Before you | + | |
− | * ''' | + | |
− | + | ||
− | * | + |
Latest revision as of 18:41, 24 May 2013
Contents |
[edit] Advice
[edit] Pregame
- Get familiar with the FO2238Config.exe and the FOConfig.exe. Both of these configuration tools are integral parts of the game, and control how you play it.
- Understand that 2238 is significantly different from the original Fallout games in terms of mechanics. Old builds, perks, weapons, quests and NPCs will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a Melee/Gambling build may not be in your best interest, and don't expect to be able to obtain Power Armor.
- Research and plan out your character's build. It is very easy for new players to wing it and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Make good use of the FOnline Character Planner tool. Here are some tips to get you started:
- Understand that Small Guns is, by far, the easiest weapon skill begin the game with.
- If you choose Small Guns, complete the Boneyard Guard quest ASAP: before you invest more than 65 into the skill. If you have less than 3 Charisma, you'll have to use Beer or Mentats.
- Unless you are rolling a Melee or Unarmed build, choose at least 6 Perception for the Awareness support perk.
- If you're choosing a ranged weapon skill(Small Guns, Big Guns, Energy Weapons, or Throwing), be sure to invest into that skill to at least 180 and incorporate the perk Bonus Rate of Fire. It reduces the AP cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.
- Never choose an odd number of Endurance.
- You require at least 3 Charisma and 4 Intelligence to interact with most NPCs. I.E. for most merchants and quest givers.
- 50 Repair can go a long way for someone new to the game. It allows you to take the first level of Armorer, and both Gunsmith(Small Guns/Big Guns) professions.
- Outdoorsman is an invaluable skill for newer players. Having a score of 100 will provide you significantly more encounter prompts while traveling on the world map, and will allow you to obtain the Ranger support perk: which enables you to build safe houses instead of tents.
- You can save skill points and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the Skilled trait, levels. If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased. Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.
- Check the list of Builds for a pre-planned PvE character build you might like.
- Review the list of Guides too. Experienced players have contributed some helpful advice.
[edit] Basics
- When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map. In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.
- Once you're in the game, you may want to know some shortcuts. Here is a list of some useful ones:
- Q shows your character's field of view.
- W shows the effective range of your equipped weapon.
- A changes to attack mode.
- B switches between your two hand slots.
- G picks up items from the ground.
- P opens your Pipboy.
- F opens your Fixboy.
- F1 displays shortcuts and ping.
- F6 displays names above players' heads. It should be on by default.
- Beware when you're in towns without guards (Most Northern towns). Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.
- Guards punish assault with deadly force, but ignore theft. Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like Junktown, outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)
- Be careful with drugs. Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem Jet is instantly and permanently addictive. Check their wiki page to learn more about them.
- Pay attention to your reputation. Attacking or stealing in a guarded town may make town NPCs hate you. Killing slavers will make you hated in Den, killing Rangers will make you hated in NCR, and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.
- When communicating in-game you may encounter abbreviations. Check their wiki page to learn more about them.
[edit] Survive
- In the beginning, trust nobody. Seriously, newbie-abuse is very popular.
- Communicate with other players in safety. The best way to communicate with other players without risk of being robbed or killed is the Official forum, but your feelings may still be hurt.
- Shovel shit for experience and caps. Several towns contain a brahmin pen (Klamath, Modoc, Vault City, Redding, NCR...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.
- Beside shoveling shit, you can lift caravan boxes for xp and caps.
- Random encounters are deadly at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!
- Once you have obtained your first weapon, avoid NPC encounters and look for animals. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. Spore plants, rats, little geckos, small radscorpions, brahmin, molerats, pigrats, ants, and mantis are good to begin with. Dogs are tough and fast, so beware. The FOnline Encounter Finder, made by Opera, can be useful to help find encounters.
- In the wasteland you may find resources in certain locations. These raw resources can be processed into usable items and equipment.
- Craft your own equipment. You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and ammunition.
[edit] Grow stronger
- Obtaining a tent, by whatever means, should be your first priority. The wasteland is harsh, but having a tent makes it survivable. Here are two ways to obtain a tent:
- Once you hit level 2, you should be able to do the quest, A Tent in the Wasteland. If you are level 2 and cannot see the new encounter on your world map, relog.
- If for some reason you choose not to do the quest, you can always craft your own Folded Tent. The raw materials you'll need are brahmin hides, fiber, and wood. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.
- Before you have a tent you can hide your stuff in town. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.
- Once you have a tent you can begin hunting for equipment. Look for NPC encounters commonly known as "versus encounters", in which two factions fight and the victorious one is often the non-aggressive one, for example Vault City Patrol versus Raiders around Vault City. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.
- Accumulate caps. After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.
- Do not spend caps at merchants. If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying vehicles, bases, learning professions, and trading with other players.
- A note on the Economy. Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!