Here is a list of all class members with links to the classes they belong to:
- f -
- Faction()
: Faction
- faction
: FactionData
, CTown
- Faction1
: Contract
- Faction2
: Contract
- FactionBase()
: FactionBase
- FactionData()
: FactionData
- FactionExists()
: FactionData
- factionId
: CCaravan
, FactionBase
, PresenceStruct
- factionInfluence
: CTown
- factionName
: FactionNews
, FactionData
- FactionNews()
: FactionNews
- factions
: FactionData
- Factor
: CZone
- Failed()
: Quest
- FakeCombat()
: FakeCombat
- FetchBounty()
: IBountyRecord
, BountyRecord
- figure
: CChessNpc
- Filename
: Sprite
- Fill
: CZone
, RegCust
, CCrtypeMenu
, Serializator
- FillContainer()
: SlaverunLoc
, ISlaverunLoc
- Filter()
: CBroadcastBuffer
- filter_faction
: CBroadcastBuffer
- filter_level
: CBroadcastBuffer
- filter_location
: CBroadcastBuffer
- filter_map
: CBroadcastBuffer
- FilterButton()
: FilterButton
- filters
: CBroadcastBuffer
- Find_Destination()
: CTraveller
- Find_SupportPerk()
: CTraveller
, ITraveller
- FindBrahmin()
: CBrahminPen
- FindEdges()
: GeneratorContext
- FindFloorObjects()
: CFloorSearcher
- FindForceFieldObjects()
: CForceFieldSearcher
- FindSingleFloor()
: CFloorSearcher
- FindSingleForceField()
: CForceFieldSearcher
- FindSteamObjects()
: CSteamSearcher
- FindTogglableSMOs()
: ISearchingCallback
, CFloorSearcher
, CForceFieldSearcher
, CSteamSearcher
- FindTrack()
: TrainManager
- Finish()
: CNpcTaskInstance
- finishAttack()
: CBoss
- Finished()
: Quest
- finished
: FOArt_Running
, CRaidersAttack
- firstCall
: CNpcScheduleInstance
- FirstDirIdx
: CFoundedEncounter
- FixForcefield()
: CNpcTask
- flag
: COSButton
- flags
: CWorldmapElement
- Flags
: Item
, ItemCl
, ProtoItem
, CWeatherZone
, CZone
- FlagsExt
: CritterCl
, Critter
- flee
: CFollowersContextMenu
- Flicker()
: MapForceFieldObject
- floor
: CElevatorButton
- floorInitialized
: MapFloorObject
- floorPlates
: MapFloorObject
- floors
: CElevator
, CElevatorScreen
- Floors()
: CPidElevator
- floors
: CPidElevator
- Floors()
: CElevator
- foart
: FOArt_Running
- FOArt_Addon()
: FOArt_Addon
- FOArt_AddonData()
: FOArt_AddonData
- FOArt_Base()
: FOArt_Base
- FOArt_Definition()
: FOArt_Definition
- FOArt_Running()
: FOArt_Running
- focus
: Control
- Font
: CTimeout
- font
: CLabel
, CWorldmapElement
, CTextBox
- FontFlags
: CTimeout
- ForceOn()
: MapElectroFloorObject
, MapSteamObject
, MapFloorObject
, MapForceFieldObject
, MapMineFieldFloorObject
- format
: CLabel
, CTextBox
- formation
: MSquad
- freq
: FactionData
- friendsList
: CTown
- FrmCount
: Sprite
- From
: Edge
- fromFrame
: Machine
- fullFieldPid
: MapForceFieldObject
- FullSecond
: CFoundedEncounter
- funcName
: CBufferLazy
- function
: CNpcTaskAction
- Function()
: CNpcTaskAction