Here is a list of all class members with links to the classes they belong to:
- r -
- RadioBroadcastRecv
: ProtoItem
- RadioBroadcastSend
: ProtoItem
- RadioChannel
: ProtoItem
- RadioFlags
: Item
, ItemCl
, ProtoItem
- Radius()
: CWeatherZone
, IWeatherZone
, Location
- Range
: PerkData
- ratemax
: CItemBag
- RateMax()
: CItemBag
- RateMin()
: CItemBag
- ratemin
: CItemBag
- rating
: BankAccount
- Ratio
: CEncounterObject
, CEncounter
- RatioMax
: CEncounterGroup
- RatioMin
: CEncounterGroup
- RawCommand
: CButtonEx
- readData()
: file
- readLine()
: file
- readNumber()
: file
- readPos
: CBuffer
- readString()
: file
- readUint16()
: file
- readUint32()
: file
- readUint64()
: file
- readUint8()
: file
- readWord()
: file
- RealWeapon
: AttackStruct
- Recognize()
: GeneratorContext
- Rect()
: Rect
- RefreshData()
: Sprite
- RefreshDrawnText()
: CTextBox
- RefreshVisible()
: Critter
- RegChaRegion()
: RegChaRegion
- RegCust()
: RegCust
- RegisterControl()
: IGuiManager
, CGuiManager
- RegisterEntry()
: CAutowall
- regroup
: CFollowersContextMenu
- ReinforcementReturn()
: CAlertMap
- Reinforcements
: CAlertMap
- ReinforcementsCountHigh
: CAlertSettings
- ReinforcementsCountLow
: CAlertSettings
- ReinforcementsDelayHigh
: CAlertSettings
- ReinforcementsDelayLow
: CAlertSettings
- ReinforcementsDelayRet
: CAlertSettings
- ReinforcementsMax
: CAlertMap
- Relative()
: FOArt_Base
, FOArt
- Reload()
: Location
, Map
- Remove()
: IFactionBase
, IFaction
, CEffect
, Faction
, FactionBase
- RemoveAccess()
: Bank
, BankAccount
- RemoveAddonData()
: FOArt_Definition
, FOArtDefinition
- RemoveBrahmin()
: IBrahminPen
, CBrahminPen
- RemoveCallback()
: CTraveller
, ITraveller
- RemoveData()
: FactionData
- RemoveFaction()
: FactionData
- RemoveFriendlyFaction()
: CTown
, ITown
- RemoveHex()
: FOArt_Definition
, FOArtDefinition
- RemoveHexes()
: FOArt_Definition
, FOArtDefinition
- RemoveLastVisited()
: CTraveller
, ITraveller
- RemoveMoney()
: Bank
, BankAccount
- RemovePlayer()
: IElevator
, CElevator
, CPidElevator
, FactionData
, CZone
- RemoveTownMilitia()
: CTown
- Render()
: CAutowallPlugin
, CCrtypePlugin
, GeneratorContext
, CGrid
, IMapperPlugin
, CTileMapPlugin
- RenderMap()
: CTileMapPlugin
, CAutowallPlugin
, CCrtypePlugin
, CGrid
, IMapperPlugin
- Rent()
: CRoom
- RentTime
: CHotel
- Report()
: ITraveller
, CTraveller
- ReportCritter()
: IRaidersAttack
, CRaidersAttack
- require
: CraftingRequire
- Require()
: Machine
- RequiredSkill()
: Quest
- requiredSkills
: Quest
- requiredSkillsValues
: Quest
- requireMap
: CNpcTaskAction
- requireMaterial
: CraftingItem
- Requirement()
: Requirement
- Requirements
: LevelData
- requireParam
: CraftingItem
- requireShow
: CraftingItem
- requireTool
: CraftingItem
- Res
: CombatRes
- ResetControl()
: CTown
, ITown
- ResetStart()
: CBroadcastBuffer
- ResetStats()
: ITown
, CTown
- resource
: Machine
- Respawn()
: ICaravan
, CCaravan
, MapForceFieldObject
, SpawnData
- respawnTime
: CMerc
- result
: CraftingItem
, FakeCombat
- RevertControl()
: CTown
, ITown
- Reward
: SlaverunLoc
, CCaravan
- rewardCaps
: CTown
- rewardCapsStart
: CTown
- RewardContainer
: CTown
- rewards
: CCaravan
- Right
: CombatRes
, IControl
, Control
, IControl
- role
: CSetEntry
- Roll()
: INpcTask
, CNpcTask
- roll
: CNpcTask
- rollNoShootEdge()
: GeneratorContext
- roofgroups
: CWallSet
- Room()
: Room
- Room1
: Contract
- Room2
: Contract
- roomnumber
: CRoom
- rooms
: CHotel
- Rooms
: GeneratorContext
- RoomsCount
: GeneratorContext
- rotateTick
: RegChaRegion
- Route()
: ICaravan
, CCaravan
, ICaravan
- route
: CCaravan
- Route()
: CCaravan
- routeIndex
: CCaravan
- routePosition
: CCaravan
- routes
: CCaravan
- Routes
: CaravanManager
- Rules
: Contract
- run
: MSquad
- Run()
: CNpcScheduleInstance
, CNpcTaskInstance
, NpcPlane
- RunAction()
: CWeatherZone
- RunClientScript()
: Critter
- RunEffect()
: Map
- RunEvent()
: CTraveller
, ITraveller
- RunFlyEffect()
: Map
- running
: CElevatorScreen
- RX()
: Room
- RY()
: Room