Bases
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=== The trade === | === The trade === | ||
− | You can buy your bases in [[Redding]], [[Klamath]] and [[Junktown]]. Each time, the base seller is a trapper into the town's main bar. Bases cost '''30 000 [[caps]]''', '''70 000 caps''' or '''130 000 caps'''. Talk to the trapper while a few members of your gang (Two or three) are arrowed on you and very close to the trapper, then tell him what kind of base you wish - depending on price. Clicking on the "say" button, you will be able to write you own [[faction name]] (It has to be on that list). Well done, your faction is made, your gang has a base that you can see on the [[worldmap]] ! | + | You can buy your bases in [[Redding]], [[Klamath]] and [[Junktown]]. Each time, the base seller is a trapper into the town's main bar. Bases cost '''30 000 [[caps]]''', '''70 000 caps''' or '''130 000 caps'''. Talk to the trapper while a few members of your gang (Two or three) are arrowed on you and very close to the trapper, then tell him what kind of base you wish - depending on price. Clicking on the "say" button, you will be able to write you own [[faction name]] (It has to be on that list). Well done, your faction is made, your gang has a base that you can see on the [[worldmap]]! |
==== Particular case : Members of another faction ==== | ==== Particular case : Members of another faction ==== |
Revision as of 12:58, 24 June 2010
Bases are the core of FOnline: 2238. It was, at the very beginning of FOnline, the first difference between the two servers. At that time, FOnline: 2238 was still called Factions Mod. By taking a base, your gang gets a faction name, a safe place to store its stuff and a computer to add or remove players from the team. That last advantage is one of the main differences with a simple tent, for example. Faction bases will appear in blue on the worldmap.
If base's terminal isn't used by a member at least once every four weeks, the base and the gang name will be removed.
Contents |
To buy a base
WARNING: a faction can have only one base, if you buy a new one, previous base will disappear with ALL items you left there.
The trade
You can buy your bases in Redding, Klamath and Junktown. Each time, the base seller is a trapper into the town's main bar. Bases cost 30 000 caps, 70 000 caps or 130 000 caps. Talk to the trapper while a few members of your gang (Two or three) are arrowed on you and very close to the trapper, then tell him what kind of base you wish - depending on price. Clicking on the "say" button, you will be able to write you own faction name (It has to be on that list). Well done, your faction is made, your gang has a base that you can see on the worldmap!
Particular case : Members of another faction
If you are already part of a faction (Like Vault City, the Mordinos, a players gang, etc), you won't be able to buy a base. You have to resign first from their faction and then try to buy a base or getting invited in some players base.
Base management
Add a member
You have to be the leader of the faction or an important member to do so :
- "Manage members".
- "Invite new member".
- Select "Say", and write the name of the player you want to add. He has to be logged in, and when you'll have wrote his name, he will be "Invited". "Invited" players can't see your base on the worldmap but can't be attacked by the mercs guarding your base either.
All this being done, you have to bring the new member to your base. He will use the computer and accept your invitation : From that time, he will be a member of your faction and will see the base on the worldmap.
Promote/Demote
You have to be of an higher rang than the player you want to promote/demote.
- "Manage members".
- "Promote member".
- Select "Say" and add the name of the player you want to promote.
Or :
- "Manage members".
- "Browse members list".
- Browse the list and select "promote" when you are on the right page.
Setting a new leader
To set a new leader, the actual leader has to resign (he can be invited again right after this). When he resigns, the highest promoted member will be set leader instead. If there are more than one player at the highest rank (Right before leader), one of them is chosen randomly.
Protect your base
You can put some mercs or slaves in your base to defend it. They will kill any enemy entering your base (Either because of a betrayal or a successful tracking). Tell them to guard the place, and to shoot at anyone who isn't a member of your faction.
Available bases maps
Cave
The Cave, really easy to defend but a bit small. It's the only base map divided into two parts : One part is the cliff side, with the entrance of the cave on one side - an empty desert map - and the other part is the inside of the cave itself. It contains the usual crafting tools (Workbench, still), a brahmin pen and only 3 lockers. It's not a very good base since Depot has more containers and is sold at the same price, but cave has one advantage : It's really, really easy to defend it, because you just have to put mercs or slaves on the tiny cave entrance. The cave is the Only base you can purchase from all three of the base sellers, thus it is available from all three cities and their respective base seller in each. Because of this, the Cave is one of the most varied bases around as it can be found almost anywhere for a measly 30 000 caps.
Depot
- Cost: 30 000 caps
- Towns: Klamath
Depot is a small outpost, with 3 lockers, 2 desks (one looks like a workbench), 2 shelves, and 2 table. 9 containers total when you consider it also has a workbench with the standard toolboard for small storage above it and a still. There's also a brahmin pen containing one brahmin. On the map, you can find wood and flint (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside. Guards can be present simply to the far right, near the trees, and they will have the small spawn area in their sight. Base location seems to typically be somewhere West of Klamath. The Depot is sold in Klamath, is the same price as the Cave, yet offers considerably more than a simple Cave. Depot can be purchased from the base seller, Smiley his name is, in Klamath, located in the bar and hotel at the Main entrance.
Scrapheap
- Cost: 70 000 caps
- Towns: Redding
Scrapheap is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains 5 lockers, a workbench, a still and a brahmin pen. Thus offering one of the lowest resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is the specialty base sold from the Redding base seller, who is located in the Malamute Saloon, which is above the Doctors building.
Outpost
- Cost: 130 000 caps
- Towns: Junktown
The outpost is one of the most expensive maps : It will cost you 130 000 caps! Very easy to defend because it is surrounded by walls, it has three buildings and two tents and is one of the best base maps. Its location on the worldmap will often be between NCR and Junktown. It has a dozen of lockers, a workbench, a still,and you can find there fruits and fibers. By far, the unique resources offered solely by this base make it one of the best choices, as it has a monopoly on fruit and fibers that no other base has, and also has the largest brahmin pen possible with many in it, meaning many a new char can shovel his poo in absolute safety. Outpost base is the specialty base sold from the Junktown base seller, who is located in the very first building after entering Junktown gates.
Trapper Camp
- Cost: 50 000 caps
- Towns: Klamath
Gasstation Camp
- Cost: 50 000 caps
- Towns: Redding
Old Bunker
- Cost: 500 000 caps, base available via Abandoned Bunker quest
- Towns: Unknown, base available via Abandoned Bunker quest
The bunker is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its still, two computers that contain electronic parts, a waterpump, and three lockers in the walls that are difficult to see. The room that has four lockers in it is locked with a yellow keycard, making it easier to store your valuables in the event of a raid for a total of 19 storage containers plus a workbench. Besides its massive amount of storage space, the front of the base has rocks that can be used to mine iron ore and minerals, making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.